AngryPenguin wrote: »agelonestar wrote: »Bring on permanent Vengeance in Cyrodiil.
I'm tired of broken builds and out-of-balance skills.
Vengeance will be the death of PvP in Cyrodiil.
Lydawobbles wrote: »Will one of you lovely pc people let us know how it works out on Monday?
JustLovely wrote: »I wanted to praise the subclassing and the entire update until I reached the highest mmr on BG on new acc. And it's about what happened to heavy armor. Or rather, what kind of damage can now be taken in full heavy armor. Due to the possibilities of sub-classing, as well as the reduction of damage scaling after a certain number of spd/wpd, we have equal damage for 3-5 parts havy armor playrs and playrse in middle/light armor. And that's not even taking into account the new bash builds. Vampire builds that reduce your health from 50,000 to 30,000 and deal a lot of damage. and that not normal. Havy armor cant give get damage level middle/light armor with only 5% speed debuff its not normal.
My suggestion is to add -10% damage to each piece of heavy armor in their debuffs. It doesn't affect PvE in any way. However, in PvP, it removes the ridiculous similarity in damage between medium and heavy armor. Alternatively, it can be used to remove the scaling reduction.
I like the idea, but I think the scale should be different. I'd say a 2% dps cut for each piece of heavy armor would be more than enough. So a tank with 7 heavy pieces would have 14% less dps, which might not sound like that much, but it's a ton. Also, most of us PvP mains only wear 1-3 pieces of heavy armor anyway.
it's too little. Your debuff will override buff from lithning stuff or Merciless Charge.
Yes 50% for 5 parts. m/l armor can be tanky no problem with it.
You caught me, I do enjoy running content in the game I enjoy. Neither seems true for you.
Drops are curated, you're guaranteed to get it eventually. Guildmates can help, form a group for gear farming, speeds it up a lot.
oh ya i dont like farm. one for one run one dunge its for [snip]Only 6 runs is really not much.
It is not enough to be considered a statistical anomaly.
Keep at it, but don't expect to get a single piece like Caluurion's dagger quickly. THAT would be a statistical anomaly.
i know 6 not muth but fact is fact 2 other set already have all cloth when needble set have nothing. this opinion that farming is normal is strange to me. The game is paid not free to play, and I clearly didn't pay for stupid farming in a loop. It's high time to at least choose the weapon that is given for the quest. In this particular dungeon, for some reason, I received a shoulder pad instead of a weapon from the quest bag. This should be considered a bug. I play exclusively for PvP, and everything else is secondary. Therefore, the longer I don't receive the desired weapon, the longer I don't truly enjoy the game, as I'm forced to engage in activities that I'm not passionate about. I've been building this build with Belkharza for a week now. If it's normal for you to spend an entire evening or another part of the day and not get even half of the necessary parts for your build, then I don't understand where you're getting so much time from.
I 100% agree with everything in this post and I appreciate you taking the time to register on a forum for a game you quit to express your grievance here. I see it often outside these forums whenever TESO is discussed. A lot of people here need to understand that the forums itself are a barrier to entry, and also have quite a bad reputation, so you're not getting the full picture if you're only engaging with it here.This whole thread is essentially anecdotes against anecdotes, but I would love to see the official stats, because I have a feeling most people quit during the first 10 levels, or shortly after engaging a bit with the dungeon finder.
Saying this game is easy is a massive understatement, I have played games for a long time and never have I played a game where the lack of difficulty was such an obvious issue. I would be willing to bet my life savings that this game has lost at the least tens of thousands, if not hundreds of thousands of potential players, because the game insists that you don't have to engage with it's mechanics in any way. Expecting the average player to have to slog through 100 hours of content before being presented with a challenge or having to engage with CORE mechanics is NOT reasonable, and I think many here vastly underrate the skill level of the average gamer if they think this is a good introduction to the game.
There are entire solar systems between the difficulty of this game and Dark Souls, so fearing that the game will suddenly become too hardcore I find disingenuous. Even other TES games like Skyrim or Oblivion are 10 times harder than this game. The fear that it will simply take longer to get rewards, I also find odd. You don't judge the quality of video game by the frequency and ease of which a player receives rewards, it's not a slot machine, it's a video game and video games are supposed to be engaging.
The point made by the opposers I sympathise the most with is the accessibility issue, I really do understand that if you already find the game difficult because of age or disabilities that a difficulty increase is concerning, but unfortunately I also think that if a game has skills, blocks, dodges ect. it is reasonable that the game is balanced around utilizing these, I know it sounds harsh, but at the end of the day it is an ARPG. Luckily it seems vet overland is going to be opt in as to not make things more difficult for these players.
I would love to get back into this game, and buy it for my friends so we could play it together, but as it stands this game is so mind numbingly easy making core mechanics of the game irrelevant, and making progression feel unrewarding as you basically steamroll everything by level 1, so you never feel any need to get stronger. All of it becomes meaningless, it essentially makes all the core content of the game wasted content, because many of the bosses ect have abilities that never end up mattering which makes one wonder why they were implemented in the first place. I would love for ZoS to make a vet server, with difficulty more appropriate for the average gamer, because I can say confidently that the way this game is balanced currently is not for us.
spartaxoxo wrote: »This is wildly ableist.
The actual fact is that difficulty is subjective. And that people who struggle with disabilities and their loved ones are not wrong or "disgusting" for raising awareness of their experiences with the game. Many of the various accessibility options that video games utilize come from people discussing those experiences.
Unfortunately, there is a lot of people that "engineer" their ESO experience just to prove the point that does not exist.
The fact is that game is too easy.
Honestly, I am disgusted over disability claims that often make appearance on forums or reddit etc. Using someone's state to prove some kind of point is ridiculous and it happens so, so, so often.
Rkindaleft wrote: »Just move the W/SD to Shadow. Nobody who subclasses Nightblade takes that line for DPS and pure NBs wouldn't end up getting a nerf. According to a user poll it's the least picked subclassed line in the whole game and could use a buff anyway.
Subclassed build gets a nerf, pure build retains effectiveness.