For a "Once in a lifetime" event - why are the rewards so anemic?
Because it's a really long event. We have barely received 3% of the rewards we're going to get.
You may say that it's disappointing that you only get 1 or 2 Haj-Mota scales per day. Until you consider that this event is so long, you might end up with 10-30 unused Haj-Mota scales in your inventory.
The event reward drop rate isn't low. The event is just really long, so rewards are spaced out.
Add to this the cultural problem of the ESO community becoming used to grinding and rushing events to get all the rewards as fast as possible.
Æthërnüm
SeaGtGruff wrote: »Putting aside that it might not be scaled fairly, I think it does indicate a higher degree of participation in the console population and EU in general. There's been posts on and off claiming Xbox EU is a dead or dying server and whether or not that's true it seems the remaining players are very dedicated to the game.
If had to theorize, people in 'underdog' servers are more likely to want to win just for the sake of winning.
I had wanted to say something a bit similar about the degree of participation, but I had decided not to because I was afraid it might sound like I was bashing on the PCNA playerbase.
TheMajority wrote: »SpiritofESO wrote: »I'm going to be perfectly candid about my opinion of the "Drunk Personality" but I will try to be respectful as well.
This emote shows what appears to be a massively intoxicated staggering drunk. There is no nice way to put this. It's not funny. It's not amusing. In any place, except of course Tamriel, if you were staggeringly intoxicated in public you would be arrested.
I apologize for taking this very seriously but I do recognize that very young people play this game and it sets a terrible example.
My opinion is simply this: drinking is fine; drunkenness is not.
On the other hand, I do use Breda's Bottomless Mead Mug emote, which does not display any drunkenness.
I do not expect ZOS will make any changes to the emote based on my preferences. Apologies to those who differ with me.
Cheers?
this game isn't for young people it's M for Mature 17+ meaning for adults and it's not like young people gonna see that emote and aspire to it lol
also brenda mead mug displays chugging and other behaviors and stuff so it is about drunkness
LootAllTheStuff wrote: »As for why Molag Bal would continue to send Daedra to aid the Worm Cult: he really doesn't care about collateral damage if it serves his purpose. And Daedra are essentially an inexhaustible resource since they always reform after being 'dead' for a bit - they never truly die.
ZOS_JessicaFolsom wrote: »…all mobs have a credit list limit of 12 players. If you're in a heavily populated area, it's entirely possible that credit list cap is being hit and you aren't getting credit, and conversely the related quest item drop, as often as you would in a lower-populated area.
k_8
ZOS_JessicaFolsom wrote: »…all mobs have a credit list limit of 12 players. If you're in a heavily populated area, it's entirely possible that credit list cap is being hit and you aren't getting credit, and conversely the related quest item drop, as often as you would in a lower-populated area.
Have you guys thought about what, I hope, is an unintended outcome of this policy? That is, the 12 player cap acts as a chilling effect on popular events and activities. It’s like players get punished for participating. And I thought the whole point was lotsa participation? Besides, running in a Zerg killing bosses is grand, exhilarating fun. Talk about being a bunch of killjoys. Please rethink this.