ToddIngram wrote: »Less than 1 in 5 PvP mains will play vengeance. If you take a poll of PvP mains you'll see this is the case.
ToddIngram wrote: »And we all saw the last "test" when people had a choice between GH and vengeance, GH was pop locked while vengeance had one bar or less.
ToddIngram wrote: »the fact is when people have a choice, vengeance is deserted while GH is pop locked
ToddIngram wrote: »this is why ZOS is removing GH as an option this time around in an effort to artificially inflate participation numbers
ToddIngram wrote: »No amount of hyping by the vocal minority will change that.
Hey all! We are actively looking at the places where these issues have been reported, and are hitting the fixes as time allows. You'll see the first round in our U50 PTS patch notes.
We are also considering a systemic solve to make it easier for players to access these post-quest, but that tool hasn't been built yet. I would strongly, strongly recommend that when you encounter these issues in-game that you use /bug. This gives us better info on how to track them down/resolve.
calitrumanb14_ESO wrote: »I know it's not the first time this sort of this has happened, but I paid 4K Crowns for the Kagouti, and now it's available for a pittance in gold. Not cool.
ToddIngram wrote: »Maximus_Mordred wrote: »Hi ZOS,
Stop doing this, the majority of your PvP base does not want this washed game mode. We don’t want to contribute anything to your “testing” because we are against it. Frankly, it’s a waste of time. With all the good that’s being done recently in the studio this is the remaining outlier of a team clinging to one last bad decision. It feels like we’re just being reminded to stay skeptical of the PvP dev team’s vacuum decision making philosophy.
*edit*
Can we test PvE Vengeance on April 20th too?
Speak for yourself, after the endless years of nonstop ballgroups and bombers destroying PvP for all but the biggest sweatlords I am so looking forward to this.
Seeing the angry little forum bubble throwing a tantrum when they can't get carried by their sets to crush PvErs and clueless zergs to give themselves a fragile sense of power and superiority over others is never not music to my ears. The fact is that they have never, at any point represented the majority of PvPers. If ZOS did literally the exact polar opposite of what the chronically online "PvP" population here demanded then Cyrodiil today would be a much better place.
Not many times I support ZOS' stance on PvP but got to say, this is one of them.
As one of those PvP players who "throws a tantrum when I can't get carried by my sets to crush PvErs and clueless zergs to give myself a fragile sense of power and superiority over others" I will be taking vengeance week off. You see, I'm not a fan of the toxic PvE community that continuously make statements like the one from you I've quoted.
I've put in the time to be good at live Cyrodiil PvP. I'm not going to help ZOS throw all my years of time and effort into the trash bin.
BardokRedSnow wrote: »l
They offered double ap for vengeance only alongside greyhost and people still flocked to greyhost... No amount of meaningless titles or the like would get people to move over, and offering rewards like cosmetics and developing the campaign people right now dont wanna play would only ostracize and push more returning players out yet again.
Trying to force customers to like something vs improving upon what they already like is the worst business strategy possible.
What forum goers don't understand overall, because these players don't typically go to the forums, is that most pvpers come from other games like WoW where the actual gameplay and combat is more important to them than anything else. The game mode that gives them the most build diversity and complexity will always win out over what is simple and available to everyone to access out the jump.
...
And a bigger point on that is, if the social aspect was the most important thing, more pvpers would be doing PVE, as PvE is a far bigger social pool than PVP ever could be.
1. So according to you, AP and rewards are not the main motivator for the majority of pvp players. I agree. People who hate pvp will never be enticed no matter how much cosmetics and dyes and AP are offered.
2. ZOS is not forcing customers into Vengeance. They offer incentives to play vengeance. When they're tired of supporting a service, they can disconnect it. Just like how no one forces you to use any kind of software if a dev gets tired of maintaining it. As a customer, you can play or not play. Pretty simple.
3. "Most PvPers come from other games like WoW where actual gameplay and combat is more important than anything else"? Very bold statement. I highly doubt this is the case, but okay. Gameplay and combat mechanics are different from build diversity/gear complexity.
4. "If the social aspect was the most important thing, more PvPers would be doing PvE." These don't logically connect.
Let's just take a look at the minute-to-minute gameplay of Greyhost:
"This. Logged in last night during prime time, 60+ queue, 3 bars across all alliances and the map was so *** dead. No one doing a single thing. Maybe a resource flagged here and there but it felt like people would log in and just go afk on purpose. I stuck around for a hour and dipped, lol"
"When I logged on to PCNA in grayhost on AD, I’d just sit there and talk to people in zone chat. No reason to actually try anything when a Zerg attempts to take a keep and you and 3 other people show up to try to defend."
https://www.reddit.com/r/elderscrollsonline/s/Tl5LHIkd1h
Greyhost is failing to provide meaningful combat for the average player. So why do people still queue in? Socializing and afking is what the majority of players do in Greyhost. This is not a bad thing. Human beings are social creatures, you can't force them to unsocialize in a multiplayer game, and realistically speaking, people need breaks and cannot be battling 24/7. It makes more sense for ZOS to lean into the socialization aspect and make grouping and coordination easier and more meaningful, and implement underdog bonuses to address population imbalances and entice participation. They cannot reach a critical population in Greyhost anymore, so they have to switch to Vengeance.
This dissertation would have set you back to Freshman year.
The entire point of Vengeance was supposedly performance driven, and yes on April 20th we are forced into Vengeance. Many of us only play ESO for the PvP.
The basis of Vengeance doesn’t even offer the current state of ESO, you can gripe about ballgroups or certain sets all you want, whatever, but to pretend Vengeance is a healthy option for ESO PvP is a lie. You can’t play any new system put out in Vengeance, WW mains be damned. It’s like a demo of the game but worse. It’s not a fair or realistic replacement for a system that has been enjoyed for a decade despite a dev team doing anything and everything to make it worse and not better.