I feel eso's taverns and inns could benefit from some sort of social congregation mechanic. Whether it be simple mini games or simple interactive mechanics. Maybe something with some gold gambling incorporated.
Do you guys think eso could benefit from some aspect of this?
My main character, the one I've done all quests on and discovered all points of interest, found all skyshards, learned all crafting, etc. is now obsolete thanks to Subclassing. The builds that I need to stay competitive are no longer possible on my main class, so I must reroll another character and start fresh. Either that or buy skill lines from the crown store and switch characters anytime I need something crafted. You get the idea.
It's also been said before but Subclassing has distilled combat down to maybe 5 skill lines for the serious high-end competitive gameplay.
"oh wow, you're playing XYZ... how original" etc
As per thread title, I'll keep it short. This simple change would resolve how overly useful, and meta, the Assassination skill line from Nightblade is.
Pure Nightblades wouldn't be really affected, and subclassing builds would have to carefully pick between Assassination's many useful skills & strong passives, or the infamous Grim Focus one-shot. Besides, "Blur" used to be part of the Assassination tree before Update 43, so it wouldn't be that out of theme; and the spectral bow could be argued to be made of shadows.
This would be an effective hit towards a few cheesy subclassing combinations such as Power Overload (Storm Calling) + Grim Focus (Assassination) combined with the very useful passives of both skill lines. I'd say that Shadow doesn't have nearly as strong passives as Assassination, thus it would slightly reel the power creep back in.