Were you there for the test? There were definitely hundreds on at once, more than I've seen since launch, and exceeding launch numbers according to the dev post. The promise of "fair" PvP is popular, players new and old came out in force for the test, even if the forums are vocal about preserving an irreversibly broken build system.No way there are gonna be 600 in pvp
SnakeCrasher wrote: »Your PvP campaign, Vengeance, is terrible. There's nothing to do there except for going in a group, but if you want to play solo, you should take the NB because you've made it the strongest and most unbalanced class. You've given it advantages that make it easier to play solo. It has its own speed buff, the ability to go into stealth, and good damage multipliers, while other classes don't have anything like that. I've been playing PvP since 2016, and I can definitely tell you that there are too many problems with PvP, and you don't want to deal with any of them. Instead, you're just running more tests. You have a lot of cheaters, players who use macros and game bugs, and they've adapted to the realities of ESO so well that they've been breaking your game for years, while all you can do is run tests. You don't have a proper anti-cheat system, and the one you do have doesn't work properly against dishonest players. To be honest, you don't even want to balance the game properly. Before the introduction of subclasses, the Sorcerer was the strongest class in PvP, and almost every second player played as a Sorcerer, but the Necromancer was the weakest class, so weak that almost no one played as a Necromancer. And so you decided to introduce subclasses, but you didn't fix the previous problems with the classes, and as a result, we now see that almost everyone still plays the same combinations: Sorcerer, Nightblade, and Warden. The other options are rarely used. So where is the diversity? There isn't any, and there never will be. You've somehow eliminated the uniqueness of the classes and made one class the strongest and the other the weakest, but with the introduction of subclasses, the situation has become even worse. I don't know what's on your mind or what your tests will lead to, but I sincerely hope that you will finally see the game's problems and start addressing them.
This!PurpleScroll wrote: »Still no word from ZoS and this has been ongoing for at least 3 hours? Good grief.
3 hours?
Don't you mean 3 weeks.
During database maintenance on June 25, ZOS made some changes. Since then, performance has been affected and errors have increased — and why are the EU servers mostly affected?