Cooperharley wrote: »Can we please, as a community, for the love of God, stop asking to remove subclassing. It. Is. Not. Going. To. Happen. Very frustrating to see these posts because there is no world where they ever do this. Give constructive criticism and directed feedback on how to make newly implemented systems better... so unhelpful.
KekwLord3000 wrote: »Tell me you don't play pve without telling me you don't play pve.ragnarok6644b14_ESO wrote: »People act like nerfs will make content unclearable or something, damn. A build isn't gutted if it's dps is cut by 5%, or even 10%. Or even 20%, if it's going from 200k to 160k.
With the ult gen cut, the damage cut from previous patch we gonna get back to 130-140k in group comps.
Will it make content unclearable? no Will it make groups that progged stuff set back months in their progs? 100% all the ults will be out of order ult gen on supports in the toilet, support sets in the toilets, dd's doing less in general.
But yeah dd's will do 160 instead of 200k lol what? also 160 out of 200 is a a 20% nerf wtf? 5-10% nerf is fine 20% nerf is wild (even tho the numbers you stated are unrealistic, I'm just using your example to show how extreme the nerfs are)
spartaxoxo wrote: »katanagirl1 wrote: »spartaxoxo wrote: »The CP tree does not fundamentally alter gameplay in the manner that subclassing does. Subclassing isn't like different sets or CP becoming meta. Those are passive bonuses. It isn't even like the jabs change, which I also didn't like, because that was a single skill that had significant but ultimately minor adjustments in the grand scheme of things. The rhythm is different but ultimately you're still taking a spear and jabbing enemies multiple times for AOE damage (and possibly healing). This change drastically alters the core gameplay loop for every class that engages in it. I don't think there's any change to the game as drastic as this one, personally.
I think the devs should balance for and expect that some people would want to keep the core gameplay loops that they have enjoyed for the past 10 years.
Interesting point you bring up about CP. Remember how it was redone so high level players wouldn’t be so much more powerful than low level ones? Horizontal progression instead of vertical progression? The only way you can argue subclassing is not more impactful is to assume that everyone will want to subclass, and purposely pick the right skills to subclass.
If what I have been reading here on the forums is correct, the dps increase from subclassing is significantly more than anything that has been quickly nerfed before in terms of individual skills in certain classes.
That actually was the devs assumption, iirc. Didn't some streamer point out that ZOS thought everyone would to use it? Or was that just a rumor?
I hate the limitations put on it by only allowing 4 things to be active per category rather than how it used to be with more of it being additive as you level up. I get why they changed it and why it had to change but wish we could have had more slots per category allowed