Ive pvped since 2014 and I think Vengeance is better pvpmode then the "normal" pvp you see in cyrodiil these days, its 99.9% about what sets you use and what class you are, very little about skill. Vengeance is mostly about skill.
imPDA
If they would stop doing these tests (as the very vocal anti-Vengeance players demand it), what should ZOS be doing instead? If the answer is nothing, then you've pretty much doomed Cyrodiil for everyone.
Coming from someone who spent upwards of 18 hours straight picking flowers in Shadowfen to get the Tide-Glass Beads for the Harpooner's Wading Kilt I personally think the drop rate on leads is fine. Most of them you get rather quickly (some would argue, too quickly). Don't take this the wrong way OP, but I don't see why a change to the drop chance is necessary because someone is having an issue getting their 3rd one to drop... If anything, overworld could use even more extremely rare items, rather via leads or not, to give people a reason to hang out in various zones more. Outside of a few very rare furniture items in just a couple zones, there really isn't anything to put a bunch of long-term farming into.
twisttop138
Maximus_Mordred wrote: »ToddIngram wrote: »No amount of hyping by the vocal minority will change that.
Pot, meet kettle.
ToddIngram wrote: »Maximus_Mordred wrote: »Hi ZOS,
Stop doing this, the majority of your PvP base does not want this washed game mode. We don’t want to contribute anything to your “testing” because we are against it. Frankly, it’s a waste of time. With all the good that’s being done recently in the studio this is the remaining outlier of a team clinging to one last bad decision. It feels like we’re just being reminded to stay skeptical of the PvP dev team’s vacuum decision making philosophy.
*edit*
Can we test PvE Vengeance on April 20th too?
Speak for yourself, after the endless years of nonstop ballgroups and bombers destroying PvP for all but the biggest sweatlords I am so looking forward to this.
Seeing the angry little forum bubble throwing a tantrum when they can't get carried by their sets to crush PvErs and clueless zergs to give themselves a fragile sense of power and superiority over others is never not music to my ears. The fact is that they have never, at any point represented the majority of PvPers. If ZOS did literally the exact polar opposite of what the chronically online "PvP" population here demanded then Cyrodiil today would be a much better place.
Not many times I support ZOS' stance on PvP but got to say, this is one of them.
As one of those PvP players who "throws a tantrum when I can't get carried by my sets to crush PvErs and clueless zergs to give myself a fragile sense of power and superiority over others" I will be taking vengeance week off. You see, I'm not a fan of the toxic PvE community that continuously make statements like the one from you I've quoted.
I've put in the time to be good at live Cyrodiil PvP. I'm not going to help ZOS throw all my years of time and effort into the trash bin.
Sorry, but if you truly think that it's only PvE players that are waiting for Vengeance then you're sorely mistaken. I've been playing in Cyro for years, been through all of the best and worst metas, nerfs and buffs and GH is in a terrible state at the moment. I'm not going to sit here and say Vengeance should be the only campaign, it should be separate from GH in my opinion, but let's not sit here and pretend it's JUST the PvE community play testing this server.
Colindestiny2 wrote: »
Maybe instead of lowering the cellings and making power creep controlled How about we just raise the floor for some of the other classes so that way we have some classes who do good in one part but another class does good in another part Its okay to have sorc be super good in single target because you can count the amount of single target fights on your hand where as the aoe fights I don't think you have enough fingers!