The damage is VERY healthy for PVP. The environment is far better when people actually die.
The thing about these combos is that they're all blockable and dodgeable. Outside of being ganked from stealth, you always have ample opportunity for counterplay to them. That is the exact kind of high damage we want to see - direct damage with good counterplay as opposed to dot/proc damage with no counterplay.
This game was at it's peak when anyone could one shot eachother with a dswing -> leap or incap -> bow style combo. It's nice to see we've made some progress back towards that meta.
I understand sales and FOMO tactics, but come on…
I completely agree with OP….extend the timer for this one
I fear the reason is to please investors or show a nice boom.
Think about it, how many players did join since the arcanist introduction and the now possible subclass?
How many losers have come back because now they can do more damage despite being bad at the game...people talk about hemorraging players but in my opinion there has been a mega boost during the subclass introduction.
How is the state now? Who cares, they have a big boost to show to the upper levels and say "look, subclass worked!".
We are basically screwed
DarkWitcher2511 wrote: »NB is already far inferior to other classes such as the Templar and Necromancer.