ImmortalCX wrote: »My point is that the pace is likely faster and the scope of improvements greater than you anticipate.
How do you know? I've read Slashdot every day since 1997, so I've been following the development of machine learning since at least 2008 and talking people's ear off about it since. I have always expected it to be revolutionary to the point of some semblance of what some call the singularity.
spartaxoxo wrote: »
They don't need game engines. They need AI.
!!! I don't think AI is going to impact game development the way you think it is.
AI is a blanket term for a lot of different technologies that relate to machine learning. They will affect game development in a multitude of ways from assisting coders to produce and manage code more efficiently. They will enable artists to create more detailed assets at a faster rate. They will allow for new forms of generative storytelling not yet seen in mainstream games.
All of these things are currently happening to different degrees across the gaming industry and other forms of content creation.
And all of them would have been applied to Blackbird at some level.
Game engines aren't going anywhere and the first stages of all of this will be iterative until there's a breakthrough revolutionary title -- which will happen. I've seen this process play out over and over again.
You're applying very general comments from Microsoft very specifically. We only have leaks and rumors from biased sources. Actions speak louder than words, and in this case the words are all whispers.
Its interesting to read a PvP perspective. Cause im only a PvE person and it seems we have similar issues. No diversity in builds no more.
Its funny people say to just play how you like blah blah blah but like you mentioned in PvP your just so much weaker then others not using one of the main set ups.
For PvE the only good thing is you can complete content with pretty much any build, but for optimized groups, tanks and healers are not changing set ups for one or two people when everyone else is pretty much using the same class lines/skills. Arcanist was already over powered prior to subclassing but other classes had buffs or set ups like EC Crow that made every class still useful, now that is over with since everyone can just add whatever skill line they need with Fatecarver.
From a PvE perspective, I feel like if the Arcanist class did not exist, PvE players wouldn’t be having this discussion and peoples builds would be way more diverse.