So is this game literally in maintenance mode? lol
The_Meathead wrote: »I've honestly considered changing my Main to a Warden just for this Script, because it wouldn't change my favorite builds otherwise, but part of me knows it's due a nerf and I think it's probably coming sooner than later.
some may disagree but zone invasions really is the only way to successfully implement a more difficult eso overland. Toggles and things like that will be abysmal failures and waste of effort. They just have no gameplay value.
zos already runs up to 3 copies of each zone through the megaserver technology so modifying an existing zone for a new adventure is a very cheap way to provide real content. The game is large enough that players can avoid it if they wish.
if they were smart they would use this zone copy tech as and have three seperate zones that could be operating.
1) the basic zone we have now
2) the invasion copy that has much increased challenge and reward. Mostly combat based
3) the rebuilding copy which has elements of the first two and challenge somewhere inbetween. Mostly quest based.
in both two and three players can advance the story. You can end the invasion in phase 2 but also help with the rebuild in phase three. Its mostly smoke and mirrors but it would be alot of fun for alot of players to get to contribute in some form.
they arent going to get more bang for the buck doing it any other way. This is the game of stories after all. You wont get much story with a toggle.
Saying things like "the only way to successfully implement" and "they just have no gameplay value" don't give your arguments credibility, they have the opposite effect. It sounds like it's just something you want to happen, and it could be a great idea if handled properly, but it's absolutely not the only potentially successful way to address this issue. However, what you're suggesting seems like it's going to split up the population to an even greater extent than some of the similar ideas which have been proposed here in the past, and that's generally not a great idea for an MMO. If it ever did happen, it would probably be done on the main servers, with a more conservative or opt-in methodology.
the invasion zone replaces the existing zone, and the rebuild zone replaces the invasion zone and the original zone replaces the rebuild zone. 3 dragons eating the next ones tail just like in the eso logo. So you get three unique adventures per zone. You opt out by not going to that zone while an invasion is active. You opt in by going there. It doesnt split anyone up, but i should of been clearer. There are plenty of other zones players can go to while an invasion is "on".
the point i was making is that if the solution doesnt advance the story in some way it likely will be a dud.
I don't think ZOS is keen on telling people "just don't go there at this time".
so the game has like 30 plus underutilized overland zones and most of them you havent touched in years but if they do something fun with one or two of them at a time you take offense. Got it.
MincMincMinc wrote: »Also no, they wouldnt be overloaded as skills because there are no slotting passives unlike something like a warden skill giving the bonus of 20% recovery and 5% crit damage and a heal and ult gen.