colossalvoids wrote: »spartaxoxo wrote: »And it’s not just about cosmetics. The introduction of subclass systems has only made it clearer that something is off at the core of ESO. The distinct identity that once defined each class has been diluted to the point where it no longer feels like Elder Scrolls game. That sense of immersion and uniqueness is fading. Has the team given up on preserving that identity? Has the creative drive been lost? Because right now, it feels like the soul of ESO is slipping away and many longtime players feel the same.
Subclassing is Elder Scrolls at its roots. Distinct classes are not an Elder Scrolls staple and was simply a byproduct of making an MMO. You could pick classes and types of characters but you weren't bound to those decisions and can learn anything you want in the single player games
That's an opinion, not a fact to correct someone about. It might sound legit on a surface but if you're honestly comparing distributing skill lines designed specifically to fit a specific class with having magic schools and hand picking your skills etc. it feels disingenuous at best as it's not even close to many of us, you can read the feedback freely on the forums here, it's not that muddy or two sided overall.
It might have sparked some initial interest but novelty fades away quickly leaving the feedback you're reading in it's place.
spartaxoxo wrote: »Regardless of how one gets the crowns though. They set the price at 40 dollars.
Which is still better than 50, or an unknown amount hidden behind gamble. Let a man be happy XD
The question isn't meant to mean we have lost our way. It is only to signal this: Some have expressed frustration with cosmetic direction and saying years prior have been better and more grounded. It is helpful to have examples to specifically point to the team and say, "some folks are frustrated with some of the flashier cosmetics and would want something like (Insert Example). In future planning, can we have more thought into some less flashy, more grounded content?"
MincMincMinc wrote: »MincMincMinc wrote: »
They are literally re-writing the game from scratch with vengeance. At the very least 50% of the team is working on restructuring the whole game from the ground up in a performative way.
If 50% of the team is working on that, why are we seeing just minuscule changes to the system every 3-6 months? They aren't even clear about what the end goal is. They keep stating that the system is purely for performance testing, and won't clarify whether they intend to actually implement it as a replacement for cyrodiil or if they are just going to apply what they learned to the current live system.
Lets not forget that in 2021/2022, zenimax told us they were rewriting the entire base code of the game. They said that it would fix performance, and allow them to make changes to the game without breaking things or causing more lag. They said that because of how many resources they were devoting to this project, there would be zero further development on PVP while the work was underway.
Then after nearly two years of "work" on this project, they announced they'd made no tangible progress and had no plans for continuing it.
Seeing the current pace for vengeance development and the lack of clarity around the future of the project or it's intended goals, coupled with knowing the history of similar tests going back 8 years or so, it's hard to believe that vengeance is anything other than more of the same.
Well they are not writing out all of the background changes, you shouldn't expect that. We only see the surface changes taking place. Back in those years they did rewrite a large portion of background code if you did a lot of pts testing. There were plenty of changes to how cast times were handled, desync issues, death flags. Again we can't see everything nor do they tell us. If they knew one thing was ever going to fix performance they were lying through their teeth or mispoke. Anyone with any sort of engineering or basic problem solving skills knows that this is a very multifaceted issue.
People somehow want zos to immediately add sets and other build choices when those are like 5+ tests out. Chances are we still have many "boring" or "empty" changes for upcoming tests.
- Flush out skill lines. Testing background things like achievements, addons, etc
- Flush out skill lines. Testing Aoe cap increase on dmg, lower aoe cap on heals
- Flush out skill lines. Test effect stacking limits and prevent heal/buff outside of group
- Add mundus and armor layer(no sets) (skills do not change tooltip)
- Add armor and jewlery enchants
- Add Weapon enchants
- Add skill scaling based on DMG/MAX
- .......etc. we can go on or split up tests more before we get close to having morphs and set bonuses.
Could they be more transparent, yeah, plenty to be angry with that. Honestly I thought they were going to completely give up after the first vengeance test.
The fact that people seem to unironicle think these are fine prices in times of inflation and crisises and are publicly encouraging zos for the price scaling, makes me look forward for the next coming overpriced items.
Back in the days a GAME costed 40 dollar, now people are willed to pay that for a cosmetic.
Dont think, just consume and get excited for the next product.