dear ZOS,
what the title says. i don't know whos idea was it to add the Charm as a Warden class scribing affix, but it wasn't the best idea ever.
first of all, every small scale tryhard group is running multiple Wardens, of course with their Charm constantly on the ground, so fighting them is like walking on a minefield and you're "charmed" every 8 seconds, no avoiding it, without them having to do pretty much anything, as the Charm can be slotted into a healing skill, so all they have to do is healing themselves and you get an unavoidable "charm". yeah, i know you can dodgeroll out of it, but if you're fighting 3-4 enemies and they all use it there is nowhere to dodgeroll. it's all over the place. other stuns you have to aim at your opponent. Charm you can use whilst running away facing the opposite direction simply by healing yourself.
second, since i started counting (about 4 days ago) i have been "charmed" 6 times into a wall. my character got "charmed", started following my opponent and before i could break free i was inside a wall without the ability to get out of it or do anything about it. so i had to /stuck out of there. but (there's always a but) you can't /stuck in combat (at least that was the message i got when i tried it) i was literally stuck for several minutes, until the fighting around me stopped (every AoE ability anyone used seemed to get me in combat again and again).
not fun at all. could anyone, please, look into this? if you don't do anything about the Charm itself make the walls being impossible to get into whilst being charmed. many thanks.
Seriously, there are literally no meaningful changes in this week or last week. Despite pages and pages of feedback explaining to you in detail the things that are unbalanced, broken by subclassing, or performing poorly.
Since week 1, we've had minor walkbacks to some of the pants-on-head week one nerfs in week 2 and then literally nothing else.
Honestly, and this is a sincere question, what are the combat devs even doing?
If we hadn't forced you to walk back (some) (of the worst) week 1 changes in week 2 would we have even had patch notes this cycle at all?