DestroyerPewnack wrote: »Anything that's not tank'n'spank is bad game design. Got it.
This is veretal content. Veteran... as in "not supposed to be easy". Veteran as in "not designed for PUGs with no or limited knowledge". How can we possibly expect players to get used to more complicated trial mechanics if we dull down each and every opportunity to teachand practice by removing even the easiest mechanics and allowing them to burn everything?
It's bad game design because you can complete the entire encounter without ever knowing that you missed a mechanic for HM rewards.
If you could read a scroll that would make it so that killing a Daedroth/Wraith automatically wipes the group, new players will understand that there are extra mechanics that need to be completed.
If you can't PUG base game veteran dungeons, that's... sort of your problem. 😂
Most people can, and regularly do PUG veteran HM pledges, with zero issues. The things that make those two dungeons unique (in a bad way) are the missable HM mechanics. You don't see them in normal mode, and they are not a completion condition on veteran mode.
I'm also a little surprised that you think these mechanics are good practice to prepare players for trials... I mean, in BC2, the HM mechanic is literally for the dd's to ignore the adds and focus on the boss (the complete opposite of what you're supposed to do in 99% of trials,) and in CoH2, you just have to slow down your dps, plus ignore adds (which, again, is the complete opposite of what you're supposed to do in 99% of trials.)
It's bad game design, plain and simple.
SilverBride wrote: »My objection is it takes away incentive for players to go into different zones leading to those zones feeling more empty. That isn't good for the game. ESO is an MMO and should feel like it.
Not having a Survey Assistant takes away time for players to go into different zones.
I like to complete every quest in every zone on all of my characters. Right now only 4 of my 7 have finished them all. I still need a handful of zones on 2 of them and almost every zone on 1, so I am spending most of my time out in the world. Being able to spend less time on chores would give me more time to do that.
Just running across another player walking from node to node gathering surveys then running off doesn't feel like an MMO to me. Running into others fighting World Bosses, or clearing Dolmens and other zone events, and in Delves and Public Dungeons, and even in towns are what makes it feel like an MMO to me. All things players would do more of if they had more time.
My objection is it takes away incentive for players to go into different zones leading to those zones feeling more empty. That isn't good for the game. ESO is an MMO and should feel like it.