Avran_Sylt wrote: »You do realize that with those options, you STILL HAVE Rallying cry to stack on top of that?
Is your goal to ensure that all crit damage to you is the same as regular damage in perpetuity?
Are you going to advocate for crit damage jewelry traits? Or are you only viewing this from a one-sided perspective?MincMincMinc wrote: »why not restore old impen trait? I read it used to be impactful. Instead of adding more stuff they should rebalance existing things that have been long abandoned.
Basically they gutted impen and now you need to run the resilience cp......however BGs which is half the pvp content cant slot the cp.
What needs to happen is to un-power creep crit damage. Zos is likely going to have to prevent the stacking of class crit damage buffs. Like animal 10% + aedric 12% + assassin 10%.
Critical resistance (at least according to this thread https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-updated-15-07-2019/p1) is 1% reduced critical damage per 68 critical reisstance
Impen provides 1.94% crit damage reduction. Comparatively, A Divines Shadow piece of armor increases Crit damage by 1.001%
Resilience provides 9.7% crit damage reduction compared to Fighting Finesse's 8% increased crit damage.
All crit resist sources in the game literally overpower all crit damage sources.
This stuff doesn't need to be buffed.YandereGirlfriend wrote: »Mundus absolutely (and we conveniently have a redundant Mundus available...) but I also would definitely not say no to having it available from Alchemy as well. Say, 10%.
There's tons of things wrong with Alchemy currently so it would be easy to find the space in a revamp.
Especially not a literal free 10% extra crit damage mitigation. Seriously, then baseline PvP crit damage is just an extra 20% damage. At this point just disable crits in PvP so PvE players are less likely to fall into the trap of "crits = good" over raw stats and sustain.
I was worried the day I learned Microsoft had taken over.
Then came the news that Matt "The Creator/Driving force" behind the games sudden departure.
and the latest thing, Microsoft laying of so many loyal, creative and hard working people.
I am worried about the games future, I have been playing this game since BETA and this is the most worrying time for me.
My confidence in Microsoft has been shaken to its core, so much so I have cancelled my subscription.
I see dwindling numbers playing this beautiful game (my eyes don't lie), I have seen content decline over the past 2, 3, even 4 years. This years 'Content Pass' has to be the weakest yet..
I am really worried about the future of the game I have spent so many hundreds of hours playing, I have seen guilds rise and then vanish. Made many many friends from across the world. Have lost some friends I have made here to Illness and I miss them still. When I started in Beta, I was I was 53 years old, I am now 65.
I just have this nagging feeling that this is the beginning of the end.
just stop trying to ruin the game for new players and players that think the arcanist is great as-is. eso creators already listened too much to old players and since last update game is half dead again, it had nothing to do with arcanist. even better though just talk about something else between each other in your elite groups of organized raid compositions and stop threats to fatecarver. before the game risks becoming even more dead from half dead