IMO on PC NA only one campaign has fun fights. Once queue becomes more than an hour for it, it is time to do something else.
ZOS as someone who actually likes PvP, do not let the low turn out make you think that vengeance is the solution. Vengeance can exist as its own thing, but it is not a proper replacement of the exhilaration of Cyrodiil when it works.
Izanagi.Xiiib16_ESO wrote: »Nope, because you have a very clear (and cool, I might add) visual indicator for the area... You can actually see if you're in the radius where you get pulled or not.
How it works on Live is that someone can gap close someone away from you, sprint towards you and pull you because it considers pullling player's position rather than a static one.
This is very prone to positional desyncs because the servers have a hard time figuring out actual player locations, hence why dawnbreakers and other AoEs can miss point blank, why you often can't land abilities on someone running around a pillar even if they're in your range etc.
Think of the new one as Dark Convergence, just different proc timer/visual.
Except that Dark Con applies CC immunity and was nerfed from 7s to 25s because ZOS considered it too strong.
Rush of Agony is now essentially a 7s 'targeted' Dark Con AND you can combo it with Warden charm so people get pulled in and almost instantly charmed whilst you're free to use a damage skill
The only drawback is that you might get some less perfect pulls because someone might not be standing in the spot you would ideally like to pull.
I mean, even with the current Rush of Agony that has a very problematic pull there's a lot of builds that are better off running Dark Convergence instead.
What you proc something off of is very important, and very often running a gap closer does mean you sacrifice something more valuable in the build.
I don't think Vengeance as we last saw it is the solution, but I think that a Cyrodiil with pure stat based sets only (that are balanced with each other), higher population caps, lowered barriers to entry, and skills more in line with early ESO (like frags stunning or merciless resolve requiring more management) would be far more successful than the mess we have now.
If they thought Blackbird would be successful, of course they would not have shot themselves in the foot by cancelling it.