Absolutely not. Part of the reason the game is so dead is because siege can't efficiently threaten ball groups. The Vengeance test showed what happens in zergs when siege is too weak, it degenerates into a brainless numbers count because the 40 defenders have no tools to break up the open field 60 mans blobbed together outside the keep or in the yard.Siege needs to be nerfed
Out of curiosity, what about two players crouching and uncrouching repeatedly bothered you, exactly?
I know what the act is intended to represent, yet the way I described it is what they were actually doing. How did this affect you?
Joy_Division wrote: »I'm not sure the "shuffling power experiment" will work out as intended.
If a good/strong class line has some of its power shuffled to a weak/unpopular line, the result will be two average lines. Each line is competing against 20 other alternatives. We've already ditched class identity with sub-classing. Why would I hand onto a nerfed/shuffled line rather than just replacing it with something stronger?