Out of curiosity, what about two players crouching and uncrouching repeatedly bothered you, exactly?
I know what the act is intended to represent, yet the way I described it is what they were actually doing. How did this affect you?
Joy_Division wrote: »I'm not sure the "shuffling power experiment" will work out as intended.
If a good/strong class line has some of its power shuffled to a weak/unpopular line, the result will be two average lines. Each line is competing against 20 other alternatives. We've already ditched class identity with sub-classing. Why would I hand onto a nerfed/shuffled line rather than just replacing it with something stronger?
I really hope you're lower barrier to entry and brining in the casual Pve person makes pvp thrive. I don't have confidence they will get a core group to stick around and keep the pop up.
SaffronCitrusflower wrote: »Mathius_Mordred wrote: »We play every Saturday as a guild. The Vengeance campaign saw maybe 30 of us having a right laugh. Last night, it was back to Grayhost and ball groups spoiling everything. Bombers too. In the end, we managed 3 people. I used the DC ball group in Arrius to get my max damage achievement, then we all logged out because, as usual, it was hopelessly one-sided when you're part of EP, Ball groups everywhere, and bananas just farming AP in towers, very boring.
I hope Vengeance will be finalised soon so it can be a permanent addition to the game. Oh yeah, at one point my PC which normally runs along great at 80-144 fps was at 10 fps during a huge seige by all three alliances at Fort Ash.
So I am a casual PvPer, I get a few kills but I'm killed more than I kill. My rank is just coming up to Colonel so I have a long way to go, I doubt I will ever see Grand overlord unless Vengeance is a permanent feature.
Your post shows how vengeance is preferred by those that don't PvP very often. It's popular with primarily PvE players.
The vast majority of the PvP mains loathe vengeance and will leave the game if vengeance is the only option. There won't be enough people left to play vengeance if it's mandated.
Major_Toughness wrote: »Quoted post has been removed
The movement speed cap isn't that hard to hit nowadays. Both Expeditions are easy to source on top of Celerity being a free 10% movement speed. Most PvP players are wearing mostly medium armor, giving them another substantial (12% at 4 pieces) bonus to sprint speed. In conjunction with the melee range increase to 7m for all classes, I don't think Streak is as effective as a pure movement tool as it used to be, especially with its ramping cost.
Streak is far from the game's strongest ability, at the very least because its utility falls off dramatically in smaller spaces. Condescending and wrong at the same time is a bad look.