It's very common in North American businesses, especially with certain roles or access levels.
But even if it is common business-practice, as a European I find it strange and I am glad that things are usually different here, because I consider such behavior against former employees as disrespectful.
katanagirl1 wrote: »Human beings sacrificed on the altar of shareholder value. How can you not feel for them?
Usually big companies are not willing to take big risks, though they certainly have the capital to do so compared to smaller companies. That is what is surprising here. The new IP sounds like it was relatively low risk. AI is a huge risk and a huge amount of money to invest in, though it is the trendy thing to do nowadays. Humans are creative though, and can come up with remarkably novel ideas, but AI is not very creative, it just iterates on what it has been fed. Remember neural networks and how it was going to be the solution for everything? You don’t hear much about that anymore. What if AI cannot deliver?
TheMajority wrote: »"this is how our society functions" Yeah, and we don't have to take it we can fight back and speak against it, because it's wrong and people have suffered because of it. Bending over and saying "this is just how it is" is how things get worse. And no, I don't think you understand the global economy if you think we've seen "unprecedented prosperity". Microsoft is in the wrong. The shareholders are in the wrong.
The resistance won't be organized here.
I think that @Desiato has it right. ESO PvP does not appeal to the actual demographic that it needs to appeal to in order to thrive. That demographic is actual competitive PvPers. There’s a lot of reasons for this that would take forever to get into, but I’ve written about it in the past:
https://forums.elderscrollsonline.com/en/discussion/658954/the-real-reason-pvp-and-end-game-pve-are-so-niche/p1
Anyway, ESO lost the trust and attention of the more competitive PvP crowd many years ago. The people who still regularly sweat ESO PvP are usually sweating against people who aren’t even very interested in PvP. They also seem to love and defend ESO’s horribly uneven playing field.
I’m not sure what kind of competitive player is content with constantly fighting people who aren’t competitive themselves or even on the same playing field. It’s kind of like a “pro” basketball player who only shows up the their local park to dunk on people playing casually for fun.
It’s actually pretty anti-competitive to support an environment that allows such massive power gaps and to only fight those who are way less experienced.
You've posted on this forum numerous times lately stating clearly that you are not a PvP player, at least not anymore.
SeaGtGruff wrote: »AngryPenguin wrote: »Vengeance is what we needed all this time. Cyrodiil was clearly on a skeleton crew if that, and No-Proc was a half-baked (if we're being charitable) attempt at helping performance. Instead it just confused everyone, nothing was clear, and Zenimax did not even do the bare minimum to clarify things.
But Vengeance? They're now quickly iterating on huge changes to the game's skill lines (WITH PVP-ONLY CHANGES!), a tripled population cap, and pushing a higher skill ceiling on strategy rather than pushing higher stats on gear & skills. I gave up completely on ESO until I heard about the vengeance tests, and had an absolute blast on the 2nd testing phase. If that comes back, I'll be back to playing it as my main game.
Cyrodiil kept my interest for hundreds of hours, but it was rotting over the years. And Vengeance had constant fights that were just as entertaining as my peak experience back in 2017 when defending Chalman and Sejanus. The fights were glorious, and it brought back a bunch of Pact PvP guildees for that one week. We all had a turn with being amazed at how fun Cyrodiil was again and how it felt like the good old days.
Vengeance will be the death of PvP if implemented as the only option. It's for the PvE crowd that won't stick around for any mode of PvP for any significant amount of time.
Vengeance is for testing possible ways to reduce problems and improve performance in Cyrodiil. It is intended for the PvP crowd who have been complaining for years about performance issues in Cyrodiil.
Nag1saKaw0ru wrote: »YandereGirlfriend wrote: »Grim Focus - if this goes live then there's no reason to use this skill. A spammable will give you more damage and you can get major savagery from many, many other sources. Just because you don't like how it's being used by non-NBs, you're ruining a unique, class-defining skill. There are plenty of ways to change this to achieve your ends without killing it. DO BETTER
Smashing X to doubt this claim. The Bowproc is tuned like an ultimate not a spammable.
If you hate subclassed characters using Grim Focus it doesn't mean pure NBs have to be nerfed. It's about Weapon freaking Damage. Which hurts non-"endgame" players way more than the 1% running trials.