madmufffin wrote: »GloatingSwine wrote: »madmufffin wrote: »Daedric Summoning(Tank) - Add Rune Prison or Encase. Either would work but I'm leaning towards Rune Prison as the cc component feels more tank oriented and taking the only outright heal from the class out of the healing line feels icky. I'd revert the nerfs to Bound Aegis as well since major resolve is in no way more valuable than 8% mag and minor protection. Passive wise the line already is pretty tank oriented, so I don't think it needs much change.
There's a problem with Daedric Summoning as the tank line which is that summons demand a slot on both bars and "what am I going to do with all these spare skill slots" is not a question tanks get to ask.
So even if they brought utility to the table for tanks you wouldn't be able to use them, and the only tank utility on this line right now is Atronach for team berserk.
Yeah the summons are largely worthless, but historically Clanfear has been the tank pet. Add in bound aegis, hardened ward, rune prison/encase, and atro and it makes it so that flappy bird is the only kinda dead slot as a tanking option.
madmufffin wrote: »GloatingSwine wrote: »madmufffin wrote: »Daedric Summoning(Tank) - Add Rune Prison or Encase. Either would work but I'm leaning towards Rune Prison as the cc component feels more tank oriented and taking the only outright heal from the class out of the healing line feels icky. I'd revert the nerfs to Bound Aegis as well since major resolve is in no way more valuable than 8% mag and minor protection. Passive wise the line already is pretty tank oriented, so I don't think it needs much change.
There's a problem with Daedric Summoning as the tank line which is that summons demand a slot on both bars and "what am I going to do with all these spare skill slots" is not a question tanks get to ask.
So even if they brought utility to the table for tanks you wouldn't be able to use them, and the only tank utility on this line right now is Atronach for team berserk.
Yeah the summons are largely worthless, but historically Clanfear has been the tank pet. Add in bound aegis, hardened ward, rune prison/encase, and atro and it makes it so that flappy bird is the only kinda dead slot as a tanking option.
spartaxoxo wrote: »
As one tech CEO put it, to paraphrase, AI is always available, it never needs to eat or sleep, and it doesn't need benefits.
And that's frankly an alarming mindset for all people because the scale of job loss that this can create if left unregulated and unchecked is unprecedented.
Yes. And on top of that, I think everything that requires a group must have a solo option (looking at you, Craglorn. I hate you, Craglorn).
IMO on PC NA only one campaign has fun fights. Once queue becomes more than an hour for it, it is time to do something else.
ZOS as someone who actually likes PvP, do not let the low turn out make you think that vengeance is the solution. Vengeance can exist as its own thing, but it is not a proper replacement of the exhilaration of Cyrodiil when it works.
Izanagi.Xiiib16_ESO wrote: »Nope, because you have a very clear (and cool, I might add) visual indicator for the area... You can actually see if you're in the radius where you get pulled or not.
How it works on Live is that someone can gap close someone away from you, sprint towards you and pull you because it considers pullling player's position rather than a static one.
This is very prone to positional desyncs because the servers have a hard time figuring out actual player locations, hence why dawnbreakers and other AoEs can miss point blank, why you often can't land abilities on someone running around a pillar even if they're in your range etc.
Think of the new one as Dark Convergence, just different proc timer/visual.
Except that Dark Con applies CC immunity and was nerfed from 7s to 25s because ZOS considered it too strong.
Rush of Agony is now essentially a 7s 'targeted' Dark Con AND you can combo it with Warden charm so people get pulled in and almost instantly charmed whilst you're free to use a damage skill
The only drawback is that you might get some less perfect pulls because someone might not be standing in the spot you would ideally like to pull.
I mean, even with the current Rush of Agony that has a very problematic pull there's a lot of builds that are better off running Dark Convergence instead.
What you proc something off of is very important, and very often running a gap closer does mean you sacrifice something more valuable in the build.