FabresFour wrote: »Well, overall, this has been a slow year for me in The Elder Scrolls Online. I liked the idea of splitting the story in half and releasing it in parts—I think it creates a sense of mystery in the narrative that encourages players to return throughout the year to see more.
But... I'm having a serious issue with the Solstice map. I mean, something that has always caught my attention in ESO is the new and unique architecture and biomes. Solstice is just... empty?
It’s an extremely spread-out island, without many interesting biomes within it. Even the beaches of Solstice: Khenarthi’s Roost beaches (after the rework) are more interesting to me than Solstice’s. I found them extremely empty, spaced out, and dull.
And then there’s the architecture: we have the Altmer Corelanya, who were expelled from Summerset for going against its cultural norms. So why on earth do they have the exact same architecture as the main Altmer island? Shouldn’t they have something unique or different, at least?
Not to mention the Nords... I mean, they’ve been living in that region for a while now. I feel like they should know that their cold-weather cabins don’t make much sense in a tropical region like that. Not to mention the winter clothing they wear! It’s way too hot for that!
Honestly, I feel like there was a lack of cultural detail this year. And that’s always been something that stood out in the game. I understand that they probably wanted to save on assets, but I really found it out of place.
I think something unique could’ve been done here: imagine if the Altmer and Argonians had somehow managed to build a society together, and that was reflected in their cities—completely unlike anything we’ve seen so far? That would’ve been SO cool!
Since Zenimax had the freedom to do whatever they wanted here, the option they went with just feels... weak.
What do you all think?
tomofhyrule wrote: »Point is: ESO can’t survive on progressively weaker stories alone, especially since Solstice was fighting against Oblivion’s remake and whatever is coming up next year is going to have to be up against GTA6. Cosmetic microtransactions, however you feel about them, are the best thing ZOS could do to try to keep ESO alive, because then they’re still getting income even from the people who are fed up with the stories and questing
I bet that is what execs said too before they fired 9000 developers. Clap clap!tomofhyrule wrote: »that’s not greed, that’s just business
Tbh I think they had the answer to fatecarver, its how jabs worked before u46. The reduced damage for every enemy past the closest would significantly cut the cleave down while still allowing it to function the same, doing that and cutting out the 8% damage buff they randomly gave it should be enough to rein the skill in while not really changing how it is played for those who enjoy it.
While I am incredibly bummed out by it, I get the change to the class mastery on banner but I do hope that it at least comes out of all this still "viable" which currently doesn't seem to be the case