Removing it is overkill, as it can be rather amusing to use.
It must simply be brought in line with others AOE skills.
Fatecarver is an anomaly, being a multitarget skill that's as powerfull as the best ST skills around.
Either by way of cutting the damage on secondary targets (like, by a lot .. 50% comes to mind) or reducind damage as a whole.
Both would be fine.
FabresFour wrote: »Well, overall, this has been a slow year for me in The Elder Scrolls Online. I liked the idea of splitting the story in half and releasing it in parts—I think it creates a sense of mystery in the narrative that encourages players to return throughout the year to see more.
But... I'm having a serious issue with the Solstice map. I mean, something that has always caught my attention in ESO is the new and unique architecture and biomes. Solstice is just... empty?
It’s an extremely spread-out island, without many interesting biomes within it. Even the beaches of Solstice: Khenarthi’s Roost beaches (after the rework) are more interesting to me than Solstice’s. I found them extremely empty, spaced out, and dull.
And then there’s the architecture: we have the Altmer Corelanya, who were expelled from Summerset for going against its cultural norms. So why on earth do they have the exact same architecture as the main Altmer island? Shouldn’t they have something unique or different, at least?
Not to mention the Nords... I mean, they’ve been living in that region for a while now. I feel like they should know that their cold-weather cabins don’t make much sense in a tropical region like that. Not to mention the winter clothing they wear! It’s way too hot for that!
Honestly, I feel like there was a lack of cultural detail this year. And that’s always been something that stood out in the game. I understand that they probably wanted to save on assets, but I really found it out of place.
I think something unique could’ve been done here: imagine if the Altmer and Argonians had somehow managed to build a society together, and that was reflected in their cities—completely unlike anything we’ve seen so far? That would’ve been SO cool!
Since Zenimax had the freedom to do whatever they wanted here, the option they went with just feels... weak.
What do you all think?