MidniteOwl1913 wrote: »spartaxoxo wrote: »How is this brutal? Collect plants is very easy. They're all over the place in Cold harbor city. You don't even need combat. That's base game too.
Two visions only requires the first two cycles. It does not require being able to finish an arc. That's like the difficulty of a public dungeon or delve. It's also base game. The first couple of cycles are designed to be completed by everyone. If the boss you get is too hard just reset.
It just says complete a Black Sacrament. It's not asking for a perfect score. You could literally just pull the place if you wanted. I guess it's dlc but like come on.
You can't expect to get all the endeavors every time if you're excluding massive amounts of content.
All but the plant one are time consuming and at least for me nothing I actually do. I hate Black Sacraments and IA, don't PVP and don't do trials. I will one have one achivement today. It's a first for me.
~ 40 dollars for a mount.
Hi all,
Wanted to follow up here. The goal is always to provided a balance of more grounded yet cool items and more fun/ fantastical items as well.
We have taken note and shared feedback when some items may push that balance a bit far, like our 4-sword horse friend. (I find this mount fun, but totally understand it can be super jarring.)
However, the item selections are meant to give you the player tools to be creative and have fun. Sometimes player choice will lead to a dancing Molag Bal, as jarring as that can be. But between the Crown Store items, in-game items and in-game event items, there are plenty of choices to make a more grounded experience for yourself and for others if they so choose. Some may go down the route of Sheogorath for a more maddening experience, but they should have the option to do so as well.
All that being said, happy to take any additional feedback to the team for their consideration. Is there a style or kind of cosmetic we have made in the past that you would like us to lean more into?
Thanks for any feedback give here. And please be mindful when submitting feedback that you remember community guidelines.
SkaraMinoc wrote: »My main character, the one I've done all quests on and discovered all points of interest, found all skyshards, learned all crafting, etc. is now obsolete thanks to Subclassing. The builds that I need to stay competitive are no longer possible on my main class, so I must reroll another character and start fresh. Either that or buy skill lines from the crown store and switch characters anytime I need something crafted. You get the idea.
It's also been said before but Subclassing has distilled combat down to maybe 5 skill lines for the serious high-end competitive gameplay.
"oh wow, you're playing XYZ... how original" etc
this is the case in every single game. Stop playing/chasing the meta. You can clear content in this game playing a build you want to play, that's what I've done and what I'll always do... Subclassing makes classes vastly more interesting to me and improves on the build variety the game already offered through its extensive gearing system/other passive trees/etc.
Hi all,
Wanted to follow up here. The goal is always to provided a balance of more grounded yet cool items and more fun/ fantastical items as well.
We have taken note and shared feedback when some items may push that balance a bit far, like our 4-sword horse friend. (I find this mount fun, but totally understand it can be super jarring.)
However, the item selections are meant to give you the player tools to be creative and have fun. Sometimes player choice will lead to a dancing Molag Bal, as jarring as that can be. But between the Crown Store items, in-game items and in-game event items, there are plenty of choices to make a more grounded experience for yourself and for others if they so choose. Some may go down the route of Sheogorath for a more maddening experience, but they should have the option to do so as well.
All that being said, happy to take any additional feedback to the team for their consideration. Is there a style or kind of cosmetic we have made in the past that you would like us to lean more into?
Thanks for any feedback give here. And please be mindful when submitting feedback that you remember community guidelines.