"ESO_player123 wrote:Leads are one of the ways to entice long term players to revisit old content. Where do you propose to put them instead?
Yes, we want to keep old content fresh.
After leaving a dungeon, I found a lead sparkling on the ground. There were many of these sparkling leads in High Isles. Perhaps more of that.
haynes.jgrkpreub18_ESO wrote: »You must not been around at launch. This game barely felt like an Elder Scrolls game at all.
MorallyBipolar wrote: »As a PvP main all I can say here is I'm tired of being treated like a lab rat.
If ZOS doesn't already know what's causing the performance issues they aren't going to figure it out with more "tests". Besides, performance was just as bad during vengeance II as it was for normal live Cyrodiil, so what's the point?
I was worried the day I learned Microsoft had taken over.
Then came the news that Matt "The Creator/Driving force" behind the games sudden departure.
and the latest thing, Microsoft laying of so many loyal, creative and hard working people.
I am worried about the games future, I have been playing this game since BETA and this is the most worrying time for me.
My confidence in Microsoft has been shaken to its core, so much so I have cancelled my subscription.
I see dwindling numbers playing this beautiful game (my eyes don't lie), I have seen content decline over the past 2, 3, even 4 years. This years 'Content Pass' has to be the weakest yet..
I am really worried about the future of the game I have spent so many hundreds of hours playing, I have seen guilds rise and then vanish. Made many many friends from across the world. Have lost some friends I have made here to Illness and I miss them still. When I started in Beta, I was I was 53 years old, I am now 65.
I just have this nagging feeling that this is the beginning of the end.
katanagirl1 wrote: »I think that's what Tales of Tribute is supposed to be. A lot of the NPCs you can challenge are found in inns, and I think the idea was for players to gather there as well so they could play against each other, and obviously would have the opportunity to chat at the same time.
It doesn’t work that way, though. Players just queue up wherever they are.
Also, your character disappears from the inn when playing an npc, so I’m guessing because you would get kicked for inactivity during the match if it did not.
For years we've had huge changes every 3 months - no, thanks.
The playerbase was tired and made it clear. Devs reacted accordingly and the past 2 years have been easier on us.
Personally I don't want to come back to dramatic changes every 3 months, I very much prefer as it is now.