SilverBride wrote: »Players that prefer a more realistic atmosphere, such as ESO used to have, should not have to accept being constantly assaulted in towns by loud and exploding bright flashes of light every time someone mounts up or ports out. What we prefer should be given equal consideration.
These effects should be muted in towns, and/or a toggle provided for the player to turn these effects off or way down, so everyone can enjoy the game how they prefer.
Except it was not an option as some people like them.
Note that the endeavors makes them much more common.
Spellshredder – Light
2 Piece + Offensive Penetration
3 Piece + Offensive Penetration
4 Piece + Crit Chance
5 Piece + Increase your damage done by 2% for each Damage Shield and Heal over Time effect on your target.
Hi all,
Wanted to follow up here. The goal is always to provided a balance of more grounded yet cool items and more fun/ fantastical items as well.
We have taken note and shared feedback when some items may push that balance a bit far, like our 4-sword horse friend. (I find this mount fun, but totally understand it can be super jarring.)
However, the item selections are meant to give you the player tools to be creative and have fun. Sometimes player choice will lead to a dancing Molag Bal, as jarring as that can be. But between the Crown Store items, in-game items and in-game event items, there are plenty of choices to make a more grounded experience for yourself and for others if they so choose. Some may go down the route of Sheogorath for a more maddening experience, but they should have the option to do so as well.
All that being said, happy to take any additional feedback to the team for their consideration. Is there a style or kind of cosmetic we have made in the past that you would like us to lean more into?
Thanks for any feedback give here. And please be mindful when submitting feedback that you remember community guidelines.
Don't expect WW sneak ever, it doesn't make that much sense, they're a >2m roaring mass of muscles.
"ESO_player123 wrote:Leads are one of the ways to entice long term players to revisit old content. Where do you propose to put them instead?
Yes, we want to keep old content fresh.
After leaving a dungeon, I found a lead sparkling on the ground. There were many of these sparkling leads in High Isles. Perhaps more of that.
haynes.jgrkpreub18_ESO wrote: »You must not been around at launch. This game barely felt like an Elder Scrolls game at all.