agelonestar wrote: »Bring on permanent Vengeance in Cyrodiil.
I'm tired of broken builds and out-of-balance skills.
Merciless Resolve .... this is all I see in my death cam.
Is the nerf in the next patch gonna make a huge difference to this skill?
People often claim to do x, y and z if I want a challange. But have you ever seen someone telling someone to do x, y and z if they want things EASY? I don't think so. Let's respect one another.
randconfig wrote: »The ability is rarely worth casting/slotting now for both PVP and PVE as it only lasts 2 seconds instead of 4, the base damage is near zero, and it has an abnormally low execute threshold of 20%. I think the execute threshold should be buffed to 33%, or the base damage should be increased.
So, how can players punish Microsoft for slashing the studio, in a way which pushes them to reverse the policy?
That they did not test this quest adequately, or they did and production staff didn't prioritize fixing a quest that cannot be abandoned before launch, is
AngryPenguin wrote: »agelonestar wrote: »Bring on permanent Vengeance in Cyrodiil.
I'm tired of broken builds and out-of-balance skills.
Vengeance will be the death of PvP in Cyrodiil.
randconfig wrote: »MincMincMinc wrote: »randconfig wrote: »The ability is rarely worth casting/slotting now for both PVP and PVE as it only lasts 2 seconds instead of 4, the base damage is near zero, and it has an abnormally low execute threshold of 20%. I think the execute threshold should be buffed to 33%, or the base damage should be increased.
I understand why, but we shouldn't be doing this type of adjustment.
The skill should be its 4s version and remain a unique playstyle. Making every skill the same boring copy and paste template playstyle is no different than making the whole game vengeance. There used to be a time in this game when different classes each had their own playstyle.
For example when warden came out they started gutting all of the unique sustain methods the base classes had and forced everyone to have a boring guaranteed over time sustain model. You know things like sorc used to stack max stats with little regen, instead of being a constant guaranteed model, it was more of a large cap deficit model. You would exchange resources to your max and then burn it down for a while and repeat.
Honestly, I agree. They should revert the duration nerf and leave the threshold at 20% hp. It was a unique execute, and it wasn't overpowered, especially compared with Templar beam execute which does insane damage...