I have some issues with this change in general, but I want to focus in on Empower because it's a very big % value, tied to a very specific playstyle whose main numbers are clear. There are two ways people use empower, as part of oakensoul and with voidmantle, on heavy attack builds. That means that at the very least, with oakensoul you had Minor Slayer and Minor Berserk and on any reasonable build Weapon's Expert CP. There are other CP and other buffs you could have, but these would be the baseline. Minor Berserk and Slayer are also not hard to source so pretty expected buffs in a voidmantle situation.Fixed an issue where some bonuses that granted “damage done to monsters” were multiplicative with other damage bonuses, instead of additive. Affects the following;
Empower
[Developer Comment]
Spoiler
This fix will result in the affected effects to be reduced in power when used in tandem with other percent based damage bonuses. While we've gently increased some of the affected effects, some of these remain untouched until we get more data on average value impacts (since the change in power was dependent on what other bonuses were being ran in tandem), which we can rectify during PTS or in a future update if necessary.
MashmalloMan wrote: »That is likely it. Yet still, 1750 magicka per stack is a considerable nerf. I expected to see at 1250 or even 1000.
It's a nerf, but still powerful.
For PVE, every build has at minimum 32k resources or so, sometimes higher, especially with a group, so you just get a free, no nonsense, +20% w/s damage.
In PVP, if you built for Max Mag stacking for Hardened Ward like before subclassing, you're sitting at 22~28% w/s damage.
An average w/s damage/crit/proc build with 30k HP has around 22~25k resources, so 12~14% w/s damage. They should effectively have more raw w/s damage to scale in comparison to the Max Mag stacker, so it could be quite close in the end.
If you compare to the other class Masteries:
- Warden = 15% - great baseline, simple, no hoops, matches normal non Max Mag stacking Sorc multiplier
- Templar = 600 w/s damage - Sorc with +15% would need 4000 raw w/s damage to achieve the same result
- NB = 1~1250 w/s damage - x2 of Templar, but based on 1~100% HP
- Necro = 2-20% - Slightly higher than Warden, but requires build up
- Arcanist = 666 (based on ult) or 300 w/s damage (perma) - Weaker than Templar, same Sorc logic
So all things considered, Sorc's Mastery is equal, if not better to what I'm seeing on other classes, but it has no secondary effect like Max HP or crux, etc. I have no doubt the passive is still strong, I just wonder if it's enough in conjunction with Implosion to compete with some of the other 2x DPS Masteries available out there.
I spoke only on Sorcerer here since this thread is for Sorcerer. All of these passives mentioned are underpowered compared to the stats you get from subclassing.
Warden's 1650 spell damage for 6 status effects is powerful. (You did not mention it) This I consider truly potent and competitive, but like you said; this is not a no non-sense passive like Font of Power.