tomofhyrule wrote: »Apollosipod wrote: »tomofhyrule wrote: »Nord_Raseri wrote: »Why does that werewolf look like it is from Cyberpunk? Is there a version without the glowing markings?
The glowing markings depend on the morph:
The unmorphed version has no markings
Berserker is the red eyes and claw marks
and Pack Leader has a green Hircine logo on the chest
There are also the three base colors (black, white, and ashen) which currently work as they do normally where the morph dictates the fur color. However, the Stonefalls Dynamic encounter drops fragments (1, 5, 10 for black, ashen, white) that you can consume to unlock the colors as skill styles and then you get whichever color you choose.
The pics above are all with the Ashen style. Here are the other two:
I should have asked before .y previous post, but do the skill styles hide the glow from the morphs when you equip them?
No. You can see in those images that the morphs are all shown with the Ashen style equipped.
Ostensibly the glow is to highlight to others which morph someone is using since the color no longer is the determinant signal anymore. Though I don’t know how relevant it is in PvP to know that, especially since one will have pets and the other won’t.
At least for screenshots and simple overland, the glow can be turned off by unmorphing the skill to base level.
SilverBride wrote: »BretonMage wrote: »The result isn’t motivation — it’s fatigue.
You stop choosing what you want to do, and start clearing things just to make the noise go away.
That’s why people are asking for downtime — not less content, just space to actually play on their own terms again.
It still impacts those others who do want these events. Perhaps we need an "opt out" system to help those struggling with event fatigue, where reminders and all other in-game communication regarding the event is removed on the player's end.
Are these the only things that those who like these events want to do? Wouldn't they like time to quest, and run dungeons and trials and the IA, and do housing etc., too? There needs to be a balance and right now we are being pushed heavily into tasks.
Ostonoha
Enodoc
1 test every 3mo for a full year, 0 combat balance problems addressed (or even commented on), that sure does not seem like much focus on Vengeance. I would wager their focus is on the class reworks and the supposed new PvP keep siege battlegrounds mode.BardokRedSnow wrote: »The focus going towards only Vengeance
BardokRedSnow wrote: »Its clear that while the other teams on Zos involved with the class refresh and the rest of the game are making a very solid attempt to understand what we want and make changes accordingly, the PvP side of the team even without Rich Lambert are still very out of touch with reality in relation to who is playing PvP, who WILL play PvP and what we want from it. They themselves decided that instead of finding out what they want, lets make PvP for us and what we wanted it to be. Rather than what the community has crafted out of it in spite of Zos' failings.
I honestly think they are just looking at bad data. The survey questions were very skewed with alot of questions having the majority of responses being marked as "favorable".
I also think they are just looking at flat playercount/time logged into vengence and saying "look people love it we have record number of players logged in and record play time for pvp."