DO NOT NERF. They finally made pressure competitive with burst in PvP. On the supposedly busted 10k duel dps WW build, Static Reverb is only 6-8% of that which is nowhere near broken.I believe the reason Sorc is currently too strong is because "Static Reverberation" provides an additional source of damage
method__01 wrote: »awfully big for my taste ,also i dont understand why dev spending so much time in a low priority item
when there are game real probs (class UNBALANCE for start)
This has to be baitIt was obvious that they would make ww overpowered in pvp.. Just remove it from any pvp content entirely.
Solvar
wolfie1.0. wrote: »Finding materials is making the nirnhoned issue from Craglorn an issue for everything on every map. Resources are scarcer. Trying to get enough materials to improve your gear or make a pot could feel like an unpaid challenge in itself.
I find the collect resource challenges more then adequate to keep my materials stocked. I open 15 surveys of the type needed and then go to those zones as time permits. And if those zones are overcrowded because of a zone-specific challenge, it's okay because surveys are not affected. I know... "boring and tedious".
What comes to those that do not have a stack of surveys?
Wait till you can get more? Or buy them?
I have 7 accounts I have been doing challenges on. Based on how I was running endeavors, its better.
I look at it this way. When I have an account with challenges as detailed below here is what i do:
5 challenges = not focus on them this week
10 challenges = make sure to complete at least 3
12 challenges = make sure to complete 5 or more.
This basically means that I can just relax and play like normal with no pressure or fomo for about 10 to 11 days per account. Then it starts to ramp up a bit.
With rerolls and duplicates, it becomes easier to get done.
Ironically the resource gather takes the longest for me as you cant do those in groups, but since surveys count those help speed things up.
If I dont have surveys I reroll until I get like maps or something.
I imagine that once more challenges come out, and the novelty wears off, that it wont be as cumbersome to complete.
Especially with the rollover cap in place.
I have reached a point where the challenges are more frustrating than fun so I don't do them unless it blends into my game play. Unfortunately for me, other folks like challenges so much they want to farm them all in the first day. This leaves players like me in a situation where we must cater to the crowd or just stop playing. (I think someone actually suggested this.)
The issue I present is not how to complete challenges but rather how to play the game while others are trying to complete challenges.
Empower has been multiplicative since oakensoul released. Its power, and HA power in general, has been changed and balanced several times based on it being multiplicative and the resulting damage. This isn't a one patch issue that slipped under the radar, it was a choice that was made intentionally and balanced around the resulting power.Just wanted to follow up here. The team has seen the feedback here and this thread along with others has been shared. We fixed a handful of bonus effects that were incorrectly multiplicative instead of additive, which resulted in their power being reduced. This was covered in the Update 50 PTS patch notes here: https://forums.elderscrollsonline.com/en/discussion/comment/8455634/#Comment_8455634
We know this doesn't address all of the concerns here, but the team is looking at your feedback to better address the commentary here. There is no intention to shut out accessibility or accessibility options for combat. We are keeping an eye on threads like this and adjust once we get more data and feedback.