James-Wayne wrote: »Wait for the Necro class balance
That sounds like "As a masochist I think pain is fine"
Not necessarily, I just understand that RNG is RNG. Some things you get quickly, others you don't, and there is absolutely zero issue in that. I went and solo'd this WB after my previous post just to see what the OP was on about. Took like 5 - 8 minutes. One attempt, no wipes. If they can do vCA HM, they are capable of putting together a solo build that can complete this boss without much issue. What we don't need is even more in this game being made simpler; there has been far too much of that already. People (OP included) complain about dead zones now, but they want everything in a zone to just be handed to them so they never return there... that's the most illogical take ever. Treasure map leads, I get that, and support a change there. Killing a WB for a drop? Not so much.



Oof. The glows are not my favorite. They look confusing and kinda make no sense for a werewolf.
“I’m a big scary thing that can pounce out of the shadows and get you - but hold up - let me just glow like goon from the 1990s Batman and Robin.”
This was a surprise I think no one asked for ):
If we can get rid of the glow tattoos - and shrink the gremlin ears - I’d be happier. Those ears… yeesh.
spartaxoxo wrote: »ESO_player123 wrote: »I won't comment on the PvP side of things since I do not PvP, but let's not pretend that this thread is anything other than a "we might suffer so they should too" type of thread.
As was mentioned in one of the posts above, this is a direct response to the recent Vengeance thread and to the concern that Scenario #2 is the future of PvP.
Bingo. It's a non-starter anyway because PvE does not have anywhere close to the performance issues of Cyrodiil. And PvP players have been making it clear for years that fixing performance should be their top priority. They tried for years to do just that so it's not surprising that their tests revealed that certain solutions simply aren't feasible.