twisttop138 wrote: »Maybe it would be better if no one judged anyone else for their take on this task. I killed anything that moved, but if that's something you don't like, more power to you. I think @AScarlato is 100% right. If you don't like it, it's totally ok to skip it.
Dogs and cats aren't killable because ESO is based in the United States, where those animals are pets and NOT game or livestock animals. But all the animals you CAN kill? They are actually hunted irl (the ones that exist irl anyway) for food and other things, or are livestock animals that are raised as food or for leather, milk, and so on. Pigs, goats, squirrels, rabbits, elk, deer, etc are all animals that get hunted or raised as livestock.
That whole "people with functioning empathy" line is a hell of a statement, because it implies people who kill non-living things in a game somehow lack it. I'm one of the most empathatic people I know, I cry super easily when others are upset or during sad scenes in games or movies. I abhor real-world violence and it gets me REALLY mad when I hear about things like animals or people being abused or killed. But there is a big difference between getting emotionally attached to characters and getting emotionally attached to Random NPC Animal #5,301.BretonMage wrote: »I'm going to assume this is a joke post/satire or something, but in case it isn't...I hate to say this, but it's a game. If you don't want to kill animals you don't have to, but let's not try to impose real-world morals on a video game or claim that 'killing' pixels on a screen is 'slaughter'. Also you already seem to know that mobs in Delves/Dungeons not counting is a bug, so the whole "is this fair" thing is kind of a moot point anyway.
If we feel our sensibilities stung by senseless slaughter, it's because it's natural for people with functioning empathy to feel for the suffering of others, and often even when we know the others aren't real. I mean, if games are "just games", what's the point of feeling moved by the characters of Baldur's Gate or Expedition 33? Or, for that matter, Romeo and Juliet?
Not saying I'd actually condemn the players who kill innocents in the game, but it's not pleasant to see either.
Rishikesa108 wrote: »1,000 kills for the seasonal challenge in three designated areas. In dungeons/delves, mobs don't count, but in the overland, all you need to do is kill a harmless little animal with a light attack (they have 1 hp) to boost your score.
Does that seem fair to you?
I obviously refrain from this senseless hunt for squirrels, deer, or the cute little Nixads, but I'm outraged by the obscene spectacle of thousands of players mercilessly crushing everything that moves. It disgusts me.
But what was the need for that?
This game often stands out for protecting certain minorities, and I'm pleased. Why not protect the sensibilities of those who oppose the killing of innocent little animals?
What demonstration of skill or strength is firing a light attack at a hare or a heron?
I hope ZOS reconsiders, and along with the promised fix to the zone dungeons/delves, that ZOS does not continue to encourage this needless slaughter.
On the other hand i'm kind of disappointed by the absence of satisfactory blood splatter. I'm enjoying the penguins little squeeks and the fact they run away but the gore element leve a lot to be desired.
...
If you want to say it’s just pixels in game well you’re just a collection of atoms, go figure.
twisttop138 wrote: »i still am confused what changes to Oakensoul you are referring to and why you are apologising
It's a callback to a previous discussion we had with the Op about oakensoul and 1 bar builds, their combat effectiveness in veteran and hard mode content and why some like and dislike. The op has realized that what he thought might be a bit untrue and was sending a mea maxima culpa to those he argued with. The conversation got contentious at times and I applaud the op for being able to stand up and say they were mistaken.
TX12001rwb17_ESO wrote: »Why do you need the markings anyway? why do others need to know what Morph your using? you don't have any indication of what skills lines subclasses players are using.