We don't need player sales in this game.
spartaxoxo wrote: »@kind_hero
Just fyi, you don't have to kill the world bosses. The quest giver does direct you to seek out stronger foes but it doesn't have to be bosses. Many of the same enemies you were going to before still work.
mattaeus01b16_ESO wrote: »Not sure why PC/NA is sucking so bad at this event. At this rate, we will not see part 2 until early November.
5 hours farming dailies every day is not fun. Not that I had anything else to do. BUT THATS NOT THE POINT!
(the 5 hours is taking into account me spacing out at staring at the walls for what seems like... forever)
Any insight on why? Because it seems like the zone is full of questers, judging by my lag.
twisttop138
StihlReign wrote: »Tanks should definitely have better tools and positioning should matter. (sorry to hear about the bear)
If players need the feature for tanking, it should probably be an ability, slotted for use by tanks, with maybe a damage reduction caveat.
Let's say you could use autotargeting as it is now, but as an ability, as a tank, with the caveat all damage is capped at 5%. A tank would check that box to enable the camera and function. This might make more sense.
They should fix targeting and remove autotargeting, especially in cases where players are cheating the environment and using the targeting to taunt or pull enemies that are behind other enemies (especially very... large ones where it's impossible to see around them). Players should move or reposition.
katanagirl1 wrote: »Being able to turn off other player’s effects would be greatly helpful. We don’t have that option on consoles. Then we could see the aoes and other stuff more easily.
Personally I hate the npcs shouting out things during the fight. I am too focused on staying out of damage and looking at the boss or mobs that I need to hit. I can hear them but don’t have the brainpower left to listen to what they are saying.
I am only familiar with the easier group dungeons and earlier trials. I tend to struggle more in the later dungeons and trials. The difficulty of those is higher and there are more adds and more add groups. Generally, it seems like certain mechanics are consistent from one area to another. For instance, if the red lines are shooting out of an enemy, you know to bash them to interrupt them. However, when the whole group is hard stacked in one spot and you are forced to see the animations of every single person in your group, the center of your screen is just a bright white blob.
Other than that one suggestion I suppose it just takes experience and a knowledgeable lead to explain things. It would be nice to have mechanics that don’t require that, but it might not be possible.