Its not just that they disable Grey Host in that week once more, but also with Update 50 and the big PvP reward system, the first 30!!!! ranks are basically Vengeance only rewards. They keep forcing it onto us, they do not listen, that the majority of PvP players do not want Vengeance. Its just PvE people liking it, because then they can just jump in, change nothing and be good at it.
When Vengeance PvE rules for Trifecta btw? I don't want to change my build for that and I expect to be able to do it with absolutely no effort, thank you.
Even if that would be the case now (and i am not saying it is), Vengeance will still have a better future than GH. Vengeance may be picked up by new players. Do you see any possibility that any new player would play GH and say "Oh, PvP is very interesting in this game. Let me try it for a while" ? And also players wont be like "Ok, i learned PvP in Vengeance and lets move to GH and have a challenge!". They will most probably just stay in Vengeance and never set foot on GH with Vengeance having their own PvP veterans.ToddIngram wrote: »Less than 1 in 5 PvP mains will play vengeance. If you take a poll of PvP mains you'll see this is the case.




CameraBeardThePirate wrote: »Look, I just want to PvP with my friends. Next patch, it seems like I won't be able to do that unless I fork over money to buy a bunch of alliance change tokens, or unless I play Vengeance (which is just not fun lol).
I couldn't possibly care less about campaign rewards. You get less from campaign rewards than you do for completing about 5 Battlegrounds matches.
If the big worry with removing Faction Lock is that people would alliance hop to always be on the winning side, why not keep Faction Lock in place but add an option to remove it for your account in exchange for giving up your campaign rewards for your whole account?
spartaxoxo wrote: »The new update nerfs a number of more accessible play styles and builds. Many of those things already underperform compared to other, more difficult setups. I have no problem with that but builds should not be nerfed when they aren't causing problems just to fix a number on a spreadsheet.
I'm moreso commenting on things like Oakensoul and Pet Builds. But even the decision to nerf builds with flat damage increases play into this, although not as much.
When you make it so there is no room to grow in certain builds, players who need these builds can't access certain content. Everyone should be able to grow into regular vet content (hard modes and achievements already exist for the best of the best) and not be stuck purely doing roleplay content that you could do without a build at all.
Why are you all talking about "accessibility"? How many players that ACTUALLY NEED accessibility features(and not just lazy people) have you personally met? I've spent over 15000 hours in this game and I've met just a few. People who need accessibility features are less than 0.1%. Why should 99.9% constantly suffer because of 0.1%? Jesus even if these builds were nerfed by 50% it would still be enough for 99.9% of the content. "Accessibility" builds should not perform better than regular builds that requiere skill to play. There are accessibility features in other games, for example there is a damage helper or smth in wow which pressed damage skills for you, which is basically the same thing as arcanist, but it presses them slowly and you'd be better of actually playing if you want efficiency. It's not the case with arcanist builds, they take no skill to play and are better than regular builds. They need a hard nerf, not just these sets pity nerfs
dcrush
Like monsters that attack anyone that visits the house? That sounds like something that could be abused. Like a house on the Home Tours that has monsters that kill most players that visit.