You can punch your way through overland content no CP, no items. The only thing you wont kill is world boss.
This is me 10 minutes ago:
https://youtu.be/JZ5sTWo_lbE?si=TwpfUQziVrbGkXU-
I don't know how you can loose any of these encouters. Also I've noticed that on new maps there are barely any human foes. Those ususally use skills etc. This is also a factor why open world content is so easy. Maps are generally empty. I went to Blackwood record and only found Bears and Wolves, and in West Weald I had to run to the very eadge of the map to find human foes. But still, I punched my way through. Gonna start the series, fr, fr.
spartaxoxo wrote: »colossalvoids wrote: »spartaxoxo wrote: »Honestly, I am disgusted over disability claims that often make appearance on forums or reddit etc. Using someone's state to prove some kind of point is ridiculous and it happens so, so, so often.
This is wildly ableist.
The actual fact is that difficulty is subjective. And that people who struggle with disabilities and their loved ones are not wrong or "disgusting" for raising awareness of their experiences with the game. Many of the various accessibility options that video games utilize come from people discussing those experiences.
The only "ableist" thing there is claiming disability dictates your ability to perform, which is not always the case. I've played enough with quite a few people with different conditions and saw enough claims on forums that the game is impossible with those, which isn't the case and depends on other factors rather than their disability alone being the crucial factor. The person stated pretty clearly they're against using other's conditions as form of proof, not disabled people's experiences, so there's no need for an attack.
No. It is not "ableist" to claim disability impacts one's own ability to perform. Everyone experiences disability different. There are different levels of impairment. There are different experiences with the same impairment. This idea that because you met one disabled person that had no problem means another is lying when they say they do is actually ableism.
A disabled person's feedback is not "disgusting" because it goes against the popular opinion that something is easy for able bodied people.
I 100% agree with everything in this post and I appreciate you taking the time to register on a forum for a game you quit to express your grievance here. I see it often outside these forums whenever TESO is discussed. A lot of people here need to understand that the forums itself are a barrier to entry, and also have quite a bad reputation, so you're not getting the full picture if you're only engaging with it here.This whole thread is essentially anecdotes against anecdotes, but I would love to see the official stats, because I have a feeling most people quit during the first 10 levels, or shortly after engaging a bit with the dungeon finder.
Saying this game is easy is a massive understatement, I have played games for a long time and never have I played a game where the lack of difficulty was such an obvious issue. I would be willing to bet my life savings that this game has lost at the least tens of thousands, if not hundreds of thousands of potential players, because the game insists that you don't have to engage with it's mechanics in any way. Expecting the average player to have to slog through 100 hours of content before being presented with a challenge or having to engage with CORE mechanics is NOT reasonable, and I think many here vastly underrate the skill level of the average gamer if they think this is a good introduction to the game.
There are entire solar systems between the difficulty of this game and Dark Souls, so fearing that the game will suddenly become too hardcore I find disingenuous. Even other TES games like Skyrim or Oblivion are 10 times harder than this game. The fear that it will simply take longer to get rewards, I also find odd. You don't judge the quality of video game by the frequency and ease of which a player receives rewards, it's not a slot machine, it's a video game and video games are supposed to be engaging.
The point made by the opposers I sympathise the most with is the accessibility issue, I really do understand that if you already find the game difficult because of age or disabilities that a difficulty increase is concerning, but unfortunately I also think that if a game has skills, blocks, dodges ect. it is reasonable that the game is balanced around utilizing these, I know it sounds harsh, but at the end of the day it is an ARPG. Luckily it seems vet overland is going to be opt in as to not make things more difficult for these players.
I would love to get back into this game, and buy it for my friends so we could play it together, but as it stands this game is so mind numbingly easy making core mechanics of the game irrelevant, and making progression feel unrewarding as you basically steamroll everything by level 1, so you never feel any need to get stronger. All of it becomes meaningless, it essentially makes all the core content of the game wasted content, because many of the bosses ect have abilities that never end up mattering which makes one wonder why they were implemented in the first place. I would love for ZoS to make a vet server, with difficulty more appropriate for the average gamer, because I can say confidently that the way this game is balanced currently is not for us.
spartaxoxo wrote: »This is wildly ableist.
The actual fact is that difficulty is subjective. And that people who struggle with disabilities and their loved ones are not wrong or "disgusting" for raising awareness of their experiences with the game. Many of the various accessibility options that video games utilize come from people discussing those experiences.
I am sorry if I come across negative negative in this post, but I wouldn't make a forum account just to comment on this very issue if I didn't think the game didn't had many strong points as well, however the point of difficulty is the number 1 issue as far as I, and many others are concerned. I've read through about 30-40 pages of this discussion, and there are many good points but also many disingenuous arguments. I am what could be characterized as a "new player", I've owned the game since 2017 and have tried many times to get into it, but the farthest I've come is lvl 48. I have introduced several friends to the game as well a long time ago, and they also bounced off the game once unlocking the dungeon finder and realizing that there is simply no challenge to be had. This whole thread is essentially anecdotes against anecdotes, but I would love to see the official stats, because I have a feeling most people quit during the first 10 levels, or shortly after engaging a bit with the dungeon finder.
Saying this game is easy is a massive understatement, I have played games for a long time and never have I played a game where the lack of difficulty was such an obvious issue. I would be willing to bet my life savings that this game has lost at the least tens of thousands, if not hundreds of thousands of potential players, because the game insists that you don't have to engage with it's mechanics in any way. Expecting the average player to have to slog through 100 hours of content before being presented with a challenge or having to engage with CORE mechanics is NOT reasonable, and I think many here vastly underrate the skill level of the average gamer if they think this is a good introduction to the game.
There are entire solar systems between the difficulty of this game and Dark Souls, so fearing that the game will suddenly become too hardcore I find disingenuous. Even other TES games like Skyrim or Oblivion are 10 times harder than this game. The fear that it will simply take longer to get rewards, I also find odd. You don't judge the quality of video game by the frequency and ease of which a player receives rewards, it's not a slot machine, it's a video game and video games are supposed to be engaging.
The point made by the opposers I sympathise the most with is the accessibility issue, I really do understand that if you already find the game difficult because of age or disabilities that a difficulty increase is concerning, but unfortunately I also think that if a game has skills, blocks, dodges ect. it is reasonable that the game is balanced around utilizing these, I know it sounds harsh, but at the end of the day it is an ARPG. Luckily it seems vet overland is going to be opt in as to not make things more difficult for these players.
I would love to get back into this game, and buy it for my friends so we could play it together, but as it stands this game is so mind numbingly easy making core mechanics of the game irrelevant, and making progression feel unrewarding as you basically steamroll everything by level 1, so you never feel any need to get stronger. All of it becomes meaningless, it essentially makes all the core content of the game wasted content, because many of the bosses ect have abilities that never end up mattering which makes one wonder why they were implemented in the first place. I would love for ZoS to make a vet server, with difficulty more appropriate for the average gamer, because I can say confidently that the way this game is balanced currently is not for us.
I do not think the game is too easy for the average player.
I started a new character. I did not apply CP to boost his power or combat abilities. I did not create the 'perfect' gear for him with my master crafter. I did not speed level him with guild mates or paid services. When you really play as if a new player, then the game is, indeed, challenging. I would put forth a challenge to those who are saying the game is too easy to try this as well; however, I think they will not do it.
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