MincMincMinc wrote: »They have already gone over and upgraded the hardware with really no difference.
MincMincMinc wrote: »They have already gone over and upgraded the hardware with really no difference. If the issue is terrible code, new hardware won't fix things. Well, sure maybe if we leap forward to quantum computing it could handle the shear volume of calculations. The game is just too bloated after 15-20 years of the code being worked on by different employees. It probably doesn't help that zos keeps adding in bloat and putting new layers ontop of new layers every other patch.
Having no control or not putting their foot down when it comes to power creep is only going to make things worse. We already have skills and set bonuses that are multiple paragraphs long. At what point will we have short novels for tooltips? We already have to look and compare multiple out of game Wiki's to understand status effects and offbalance.
The stat and combat system is just not clear and concise to any degree.
People seem to forget, the ENTIRE Arcanist class is 'designed around' Fatecarver. If they nerfed Fatecarver, they would have nothing else that hits hard enough and would basically gut the entire class. Also keep in mind that NO OTHER CLASS has a system like the crux system- which is also why Fatecarver performs so well. Yet, even with crux, no other skill in Arcanist class would be able to compete with other classes. So yes, Fatecarver is a 'one size fits all' for Arcanist, whereas other classes have other skills/weapons they can use... but weapons don't work with the crux system. So as you can see, crux is truly the crux of the problem.