huskandhunger wrote: »Subclassing feels mandatory now to keep up competitively in PVE and PVP. I miss my old Templar class abilities which I felt accustomed and flowed well together across their three skill lines.
I feel displeased and disappointed in how this has impacted my play experience in the game as it is a marked departure from the well-defined class themes we had before and feels recklessly added to the game.
AngryPenguin wrote: »agelonestar wrote: »Bring on permanent Vengeance in Cyrodiil.
I'm tired of broken builds and out-of-balance skills.
Vengeance will be the death of PvP in Cyrodiil.
What is dead may never die
valenwood_vegan wrote: »Some days some endeavors don't appeal to me. I skip them. Nothing bad has ever happened. I found today's to be fairly quick though. I suppose not every endeavor every day can be "emote two times". This is of course just my opinion, but they aren't worth stressing over. Hope tomorrow is a better day.
If the endeavour take multiple hours you should take that as an offer to take the day off.
The endeavours consume zero time if you just skip them.
Seals of endeavour arenot worth that much, you need ridiculous number to buy anything from crown store. If you need 45 minutes to get 15 seals you need 400 hours to get a crownmount costing 8000 seals.
Good Lord those plants are MASSIVE! Flowers the size of trees?
Rkindaleft wrote: »So, the patch is almost out, and the only relevant changes this entire PTS have been in Week 1 where we got:
- Some numerical adjustments to a handful of sets, most of them minor and inconsequential
- A Lightning Form change that was reverted
- Nerfed ult gen (some of which was reverted)
- Some skill nerfs (some of which were reverted)
So, basically the only change of relevance is some nerfed ult gen and a nerfed Relentless Focus in PvE (while becoming more annoying for PvP). Am I missing anything?
I'm used to it by now, but I'm still a bit disappointed despite threads and pages and pages and threads of feedback there hasn't been a genuine effort to either meaningfully adjust the weak or underperforming skill lines or rein in the power creep (much less an attempt to try and balance the nuclear bomb that was dropped on it during U46).
Also Necromancer summons are still bugged and even though there was a "bug fix" on it there are still situations where they still fail to summon correctly as of 11.1.4.
It is spelled "Taters" not "Tatters"
"Tatters" are ripped up pieces of cloth.
Example: I tore this meme to tatters, because I have no taters to eat.
Good day.