MincMincMinc wrote: »
- Make MMR not leaderboard based and solely based on KDA account wide not resetting each patch
- Have your healing value of your last match as a saved variable and balance each match's teams to have similar healing
- Make spawns level with the ground with one way walls so the losing team doesnt have to drop one at a time into shark infested waters while taking multiple GCDs worth of damage mid air.
- Bundle everything into one que, 4v4 8v8 4v4v4 they are all fine, a working simple mmr system solves your casual vs competitive issue. The game does not have a large enough playerbase to split up into multiple different categories.
- Allow keyboard players to que for ALL ques at the same time by default. (yes gamepad players have this in their UI, but simply the keyboard UI does not allow us to que for all at the same time.)
- The weekly reset leaderboard should be objective based and give actual good monetary rewards like alchemy mats, gold mats, perfect roe, hakeijos, gold jewelry, motifs, etc.
- Matches should be 15mins in length and objective win conditions should be monitored and balanced to meet this threshold so certain gamemodes do not end in 2mins while others go the full 15mins
Erickson9610 wrote: »Mathius_Mordred wrote: »I noticed another thread today about new companions for 2026. Many, including me, would love to see a werewolf companion, but I'd rather see a rework done to the player werewolf if they could not do both.
The two big things I want from a Werewolf Companion are:
- for the Companion to stay transformed as long as the player is transformed
- for the Companion to count toward the player's Call of the Pack passive while transformed, keeping the player transformed longer
This would be a perfect opportunity for solo werewolf players to have a buddy to transform with when doing content. Really, the ideal Werewolf Companion helps out player werewolves in a unique way.
That is to say that I would hate if the Werewolf Companion we got couldn't transform or actually hated transforming. While it's true that some werewolves hate their condition, and some werewolves are chaotic evil and love their condition, there is a middle ground of werewolf character who accepts their curse but not to the point of obsession.
function GetCarriedCurrencyAmount(currencyType) return GetCurrencyAmount(currencyType, CURRENCY_LOCATION_CHARACTER) end function GetBankedCurrencyAmount(currencyType) return GetCurrencyAmount(currencyType, CURRENCY_LOCATION_BANK) end function DepositCurrencyIntoBank(currencyType, amount) TransferCurrency(currencyType, amount, CURRENCY_LOCATION_CHARACTER, CURRENCY_LOCATION_BANK) end function WithdrawCurrencyFromBank(currencyType, amount) TransferCurrency(currencyType, amount, CURRENCY_LOCATION_BANK, CURRENCY_LOCATION_CHARACTER) end
They had something like this, it caused exploits so they won't do this again.
Do your surveys when you can, or trash them if they bother you. Soon you will be able stack thousands of these things, so get in the habit of harvesting.
Mathius_Mordred wrote: »I noticed another thread today about new companions for 2026. Many, including me, would love to see a werewolf companion, but I'd rather see a rework done to the player werewolf if they could not do both.