xylena_lazarow wrote: »The players are gone, so mission accomplished!MincMincMinc wrote: »the issue with pvp is there being too many players
MincMincMinc wrote: »They have already gone over and upgraded the hardware with really no difference.
For about 6-9 months post-hardware upgrade, the game ran at a level I'd never seen in it's history up till that point (and since!). I was streaming often during this time and would frequently be in keeps where there were 50+ players present and on screen at once with zero ability delay whatsoever.
I wish they would explain why the performance suddenly degraded back to pre-upgrade levels just a short 6 months later. It was like someone had flipped a switch - they released a patch and suddenly the ability delay was back during prime time. Since they never bothered to offer any explanation for this series of events, we're just left to speculate on what occurred. Whether the sudden drop was related to the return of ball groups en masse, the spaghetti code compounding the issues further each consecutive patch, or a straight up reduction in server capacity for a reason not given to us.
But to say there was no difference at all is just untrue - the upgrade was genuinely the one single thing they've done in the history of the game that actually made a difference, and a massive one at that.
Punches_Below_Belt wrote: »There’s no point in analyzing PvP for the twelfth year, developing complex challenging encounters and milking crowns with day-glo mounts with nonsensical animations if the servers just lag and crash. Raising the floor and offering new ability options won’t improve anything if the abilities don’t work when we press the buttons.
Nemesis7884 wrote: »Shadow os certainly the worst offender but dragonic could also use some love...
Maybe shadow should be completely redesigned from the ground up as tanking line and looked at with completely fresh eyes.
Okay, so I've had several guildies test this, and had my wife test it also. Not having the Botanist achievement on a character is seemingly the factor between getting 6 and 12 pulls on alchemy nodes.
100% of all pulls without that achievement have come back as only getting 4 or 8 from an alchemy survey node... whilst having the trait on a character has resulted in lots of 6 and 12s. For sure, go test for yourself and come back and show me the results