another nerf beam thread. yay!
honestly. please leave the beam alone. its fun, a signficant amount of people love it and have adapted to it
remove the beam, you remove joy from the game. and this game is not in a place where it can afford to remove joy from the game right now IMO
you would be better off buffing other skills to compensate, not killing fun.
people don't use it because it's fun. You included.
People use it because it is overpowered.
If it is nerfed, it'll still be equally as fun to use, but magically, people will stop using it.
So, let's not remove fatecraver, that's too much. Let's nerf it to put it on par with everything else.
And no, we can't really buff everything else, because damn .. power creep is already an issue.
Im afraid your're wrong. I use it for fun. Because i want to enjoy the game. its not actually that overpowered. its just situational. in trashpacks (and certainly pvp) there are better skills.
you can buff other skills without a problem - because in your words - power creep is already there - - and guess what, you'd have more variation of builds .
not everyone does 140k damage. some people barely scratch 40k . remember that before your call for nerfs.
by the way, the constant nerfing of this game is what is keeping people away. people need to be careful what they wish for - too many people leave.. noone will be left.
My expierience with SOLO Frost builds is that the damage potential is quite good right now (piercing cold is still giving 15%), but the sustain and ultimately survivability is the problem that you'll have to build around.I do everything but Trials, very much a loner.
MincMincMinc wrote: »They have already gone over and upgraded the hardware with really no difference.
For about 6-9 months post-hardware upgrade, the game ran at a level I'd never seen in it's history up till that point (and since!). I was streaming often during this time and would frequently be in keeps where there were 50+ players present and on screen at once with zero ability delay whatsoever.
I wish they would explain why the performance suddenly degraded back to pre-upgrade levels just a short 6 months later. It was like someone had flipped a switch - they released a patch and suddenly the ability delay was back during prime time. Since they never bothered to offer any explanation for this series of events, we're just left to speculate on what occurred. Whether the sudden drop was related to the return of ball groups en masse, the spaghetti code compounding the issues further each consecutive patch, or a straight up reduction in server capacity for a reason not given to us.
But to say there was no difference at all is just untrue - the upgrade was genuinely the one single thing they've done in the history of the game that actually made a difference, and a massive one at that.