Yeah, I know, and I get it. It would still feel a little better, and less awful, to be able to do something in the moment.
"ESO_player123 wrote:Leads are one of the ways to entice long term players to revisit old content. Where do you propose to put them instead?
Yes, we want to keep old content fresh.
After leaving a dungeon, I found a lead sparkling on the ground. There were many of these sparkling leads in High Isles. Perhaps more of that.
Just...on the...ground? Look, maybe in rare circumstances, but that sounds so incredibly boring to me. I know there are some people who have no interest in challenge but this is a game, and for a lot of people, most people I believe, a game requires motivation. Leads are a form of motivation. Leaving them on the ground is completely removing one of their primary purposes for existing.
It's not shooting it down, it's warning that you're building a house on a one legged table. You can't have a mythic be responsible for so much of your builds power and expect other aspects of your character to not be impacted. Actually sitting down, going 'this thing wants X to work best' and providing players the ability to do build around X is a way to promote build diversity, rather than 'this mythic makes your frost skills super good for a not really noticeable hit to a damage type you may not be using.'
For example, I love Soulstone Suriviors. In it status effects can stack, and you have some special kind of skills. For ice builds, your status effects are slow and paralyze, and some ice skills deal damage based on the number of stacks of those debuffs on enemies. You build into stacking as many of those debuffs as possible and use a single payoff skill to cash in all those debuffs as damage? Voila, a strong build that can go far. Other debuffs like burning and poisoned deal damage, and not only are there skills that deal damage based off the number of stacks, but some skills clear all instances of the debuff and deal a % of their potential damage instantly, like, 300%, or more. Those kind of abilities allow players to go all in on a single elemental type and status effect and make powerful builds, not just the builds that cast their skills 40+ times a second.
Translating that into ESO, imagine this. A scribed skill, and say for the frost skill, "You apply a frost rune to the enemy, any time they get chilled they release a frost explosion, up to once a second, once it detonates X times it detonates one last time, dealing damage based on the number of nearby chilled enemies." Something like that would be thematic, give ice a unique identity, wanting to chill large crowds, and would encourage that kind of focused "I want to do X on this build to reach my payoff." That same skill when set up with fire could instead "Up to once a second consume the burning status effect on the target, refreshing this skills duration and applying Intense Burns, stacks up to 5 times," and voila, fire gets a strong single target dot so long as they keep applying burn to their target. That kind of thematic payoff would get me personally more interested in engaging with these kind of builds rather than a blanket "just make number bigger" one, and if they do that and turn up the dial you could easily still be left with builds that don't actually feel any different.
Gee, I wonder why they wouldn't want to respond to such polite manners
Wait, sorry, I meant : STOP SHOUTING IN ALL CAPS !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!