YandereGirlfriend wrote: »Quite like that you're continuing to bang the drum for Warden as the Bleed class (which makes complete thematic sense).
Also respect for attempting to necromantically raise the Dro'Zakar set, a neat and thematic set that was killed-off before it ever got the chance to live (if you happen to know, that bonus still functions like Bloodthirsty and is unable to be buffed by %mods, right?).
IMO, though, the Cliff Racers all need their animation speed doubled to ever see use as spammables. Using them feels like you're trapped in quicksand or have extreme input latency or something, they're simply too slow and unresponsive no matter how much power they have on paper (Screaming is crazily OP in terms of tacked-on random buffs but still nobody uses it because the skill simply feels bad to use).
Izanagi.Xiiib16_ESO wrote: »it seems like a good Mythic.
i really love that you wrote codex entries for this, they are interesting.
But i know i couldn't use it as i use Oakensoul for my Damage Dealer builds, as it makes combat more accessible to me.
You can still play 1 bar without Oakensoul equipped - just slot multibar passives on the 2nd bar and play with only 1 bar. If you're worried about swapping accidentally you can just unbind the swap bar key.
the problem with that is that not all passives are multibar. they havent got around to coding that in yet
for me, oakensoul or velothi would excel over the 10% suggested - so a 20-25% nudge or simliar would be a better compromise
thinking this through - a "frost" "flame" and "lightning" version of the above (3 different mythics) would be an interesting idea
Major_Mangle wrote: »MincMincMinc wrote: »
Old dizzy knock-up should never make a return (in it´s old version that is) and I´m so happy it got removed. It had the same buggy interaction as skills like leap or javelin (especially leap) where you can´t break free until your character lands on the ground. With old dizzy it was essentially a death sentence unless you taped down your block button. The current off-balance interaction with medium weaves are much better and rewards a little bit of "skillful" (whatever that means in ESO terms I guess) gameplay with proper weaving and timing around the off-balance window.
Sure if ZOS change things so you can actually break free at any time after you get stunned (aka mid-air) then sure I wouldn´t mind if they brought it back, but otherwise the biggest of NO.
Players do over 100k dps. Companions do about 15k dps. Not useless but not particularly helpful either.
albertberku wrote: »The question is why would you do that, when there is a standing player there, you know that it will be a one-shot kill, and the other player will have to ride again for 5 minutes just to be able to play the game. What is your motivation here? There is no active combat, there is no game to be played, there is only frustration and unfairness caused. Like why?
albertberku wrote: »The question is why would you do that, when there is a standing player there, you know that it will be a one-shot kill, and the other player will have to ride again for 5 minutes just to be able to play the game. What is your motivation here? There is no active combat, there is no game to be played, there is only frustration and unfairness caused. Like why?
albertberku wrote: »So, tbagging a dead corpse gets you a warning in this game but being able to do this is ok? Keep in mind the traveling time when considering i am playing alone (and people know that), am AD, our castle was Faregyl at that moment, and this happens near Bleakers Outpost. If this is not considered harrasment/griefing, i dont know what is.
I use Death Dealer Fete, so my hp sits at around 28k. So ~22k resistances with 2.2k crit resist is just a normal build. Not everyone wants to play a PvP Tank build.