Many years ago, before the fear of data breach or hackers ruining the gameplay, the game's packet calculations (your healing, damage, character spreadsheet, etc.) were handled by your Elder Scrolls Online client! The game started development in 2007, being Zenimax Online Studios' first project, our beloved ESO! Some time between 2018-2019 (I can no longer recall specifics), our server calculations were reconfigured from Client checks to Server checks to increase security of the game. While this prevented a sizable amount of player tampering with code and calculations, it came to the detriment to the server performance. You see, the game was designed to be played with Client-sided packet calculations in mind over a decade before the change. We've never managed to restore performance back to what it was in 2017 and before. It has nothing to do with your sets, skills, procs or what have you! It is simply that the calculations per player in instances has become much more complex, increasing the load that the server has to handle at any given moment.
Cyrodiil can be enjoyed once again in the way we did long ago! The only solution I can propose is that we work together to make Client-Side Server Calculations a reality again. This is no easy task because of the security issues that may come with it. I am willing to put up with ANY and ALL Anti-Cheat Softwares to enjoy my beloved ESO and Cyrodiil again as I did in those years; wide eyed with wonder exploring the beautiful and treacherous landscapes of Cyrodiil. My aim for this is not to be controversial. I love ESO and I want to see it return to its former glory!
Now, Vengeance? Thats super fun. I don't propose scrapping that at all. But imagine if our Alliance-Locked CP Cyrodiil Server and Vengeance Server could run side-by-side without a hitch! No lag, no performance issues, just straight up fun! We know what works, guys. We played it! Client-Sided Server Calculations can do it. There is no shame in returning to it if we can do so in a safe and secure way. I hope this message reaches all of you well. If nothing results from it, at least I can say that I also did my very best in contributing towards progress in one of my absolute favorite games of all time.