randconfig wrote: »Nemesis7884 wrote: »Can we change the necromancer hungry scythe to frost damage please? Since its a tank skill, the other morph is not jut physical and all other necro dam is elemental (and disease and frost fit thematically the best
I would also like it to be frost, but also with some kind of bonus effect, like extra damage attacking chilled enemies or something creative...
Yeah, that would definitely be nice as well. I believe Biting Jabs/Puncturing Sweep deals 50%+ more damage and costs 20%+ less than (Hungry) Scythe, so it could definitely benefit from some kind of damage increase. I realize it's a tanking skill stuck in a tanking skill line, but still...
I'm actually really glad the Dev's don't actually listen to the majority of feedback on the forums because the majority of the feedback is so short sighted and myopic. The issue with fatecarver isn't actually "fatecarver" but subclassing as a whole. You know what will happen if fatecarver is removed? Everyone will respec to templar and 90% of DPS will be running jabs. Then we'll have to remove Jabs from the game. Within a week 90% of DPS will be running DK and spamming breath, then we'll have to remove breath from the game....
And the cycle will continue until there are only 3 skill lines left in the game....