Uhhm, aren't you seeing this the wrong way around? Wouldn't it be real 'sportmanship' and 'adult' to NOT spawncamp enemies that already can't win, and allow them the opportunity to re-group? Real sportmanship/adult-behaviour would mean the team that is crushing the other team, would allow the enemies to re-group.
Ofcourse your enemy is not going to help you slaughter them!
licenturion wrote: »Don’t agree. If I help my team getting two chaos balls by healbotting the zerg group and then keep those 2 guys with the ball alive for minutes and defend the and eventually take over a ball for 3 minutes when they die, I did have a major impact on the match and deserved my medals more than the guy with 38 kills that ran past every objective in an objective based round.
madmufffin wrote: »MincMincMinc wrote: »
The big problem is that I don't see how this can be fixed. Either sorc should have all their dps passives shoved into one skill line so they can compete with other classes, or arcanist, necro and probably nightblade need their skills and passives dispersered across the class skill lines.
Essentially the design philophosy for the DLC classes is the exact opposite of what they are now suggesting the direction of balance with subclassing should be.
Bingo, the some classes were designed to be clear and easy to learn with a clear damage, tank, heals line. Now they would have to be rebalanced such that each line offers the trinity on its own to convey a playstyle. Otherwise there is nothing stopping us from slotting 3x highly efficient damage lines like Animal, Assassin, Aedric spear
As for the more original base classes they need to be altered to have stand alone skill lines that can operate on their own. Stormcalling as a good example having raw responsive damage, healing while aggressive, and tankiness from mobility which pairs well with the responsive damage. Dark magic is the bad example, where it gets damage from frags, but the general playstyle of a frags magsorc normally needs mages wrath, curse, and ward to function. Daedric summoning also falls flat on damage, The damage morphs of pets could be reworked to pair up better or if ward/curse got traded with encase/mines, A skill like encase on petsorc could be used as a temporary pet buff or pet attack skill.
I mean it feels like a uniquely sorc issue at this point tbh. Nightblade and Dragonknight are both pretty much segmented between DPS/Tank/Heal(Utility) and Templar has a very obvious heal line with two strong DPS lines (one of which is kinda tank oriented). Sorc is just a jumble of junk spread across 3 lines that is usable but worse than other classes in every facet.
agreed.YandereGirlfriend wrote: »Are you in some demanding prog group?
If not, run something that you enjoy instead. With subclassing, there are tons of ways to reach a basic 100k, which, it can never be said enough, is wildly more damage than you'll ever need to do anything except exotic prog achieves.
Life is short. Eat the cookie.
Elvenheart wrote: »If we build a dog from bones, isn’t that necromancy?
This is really disappointing news. Stocks are up for Microsoft, so there's no financial reason this should be happening, unless shareholders are just demanding greater dividends/payouts/whatever (would NOT be surprised). The art and content creation for this game have always been impressive and I'm sad to see those people go. That's a big loss for this company, and I hope they realize that.