I wanted to return to teso but when I see now how one must travel through a dungeon it’s incredibly indigestible...
I don’t understand this game, we sometimes have quite big dungeons, but we don’t even have time to explore or even time to open a chest, because the rusher runs towards the boss and we are wildly TP at the boss without having had time to open the chest, how can the developers... they propose such an unpleasant way of playing?
Even at the end of the dungeon there is a timer to make us eject, in that case why have such large dungeons even at the end of the race, we are not even given time to search or at least look for the chests?
In this case, I would still prefer to have the opportunity to do the dungeon solo if we can’t even attend it with dignity as a group!
Following this, would it not be possible to allow the dungeons to be played solo?
The idea here would be to have a possibility to be able to play solo in dungeons, for example currently dungeons give 1 loot to each boss, this could now be the solo dungeon system, with a certain balancing to be done so that the solo dungeon content is correct to play in solo.
Following this to avoid abandoning the group dungeon content, from now on, the bosses of the entire dungeon could drop more than one loot, maybe 2 or 3 with the current method, or, still with this idea, they could drop 2 or 3 loots, either in the current dungeon loot system, either in a selection menu and then after selecting the chosen loot, display the loot as usual.
Knowing that sometimes certain dungeons are complicated to launch or depending on certain times played becomes complicated, I think this could be a very good thing for everyone or everyone could play as they wish.