MincMincMinc wrote: »madmufffin wrote: »Sorc's getting % more damage for class skills would also be wonderfully broken
The buff was %weapon or spell damage before. Aedric spear already has one passive grant 6% weapon/spell damage and 6% resists. So something like 3% weapon damage per skill assuming 3 skills slotted at most on one bar isn't too crazy
MashmalloMan wrote: »MincMincMinc wrote: »I thought that was fine aswell, but not anymore with subclassinge because inevitably players will flock to the highest efficiency setups. Which only took a week of pts. Why choose something that is well rounded but not particularly good when you can choose a hyper specific skill line like assassination to perfectly stack crit?
I think it's possible, but they've handled it so poorly so far that I'm not entirely confident they can pull it off.
Eg. Warden's Winter's Embrace has a pretty good 65/35 split. If you wanted to play a Frost mage, you will 100% want to take this skill line, but it still primarily focuses on tanking. The main reason this isn't as popular is because there just isn't enough Frost skills in other subclass lines to make a 3/3 combo that is competitive.
You could say the same about Sorc's Daedric Summoning line. Prior to actually seeing U46, many people who weren't even interested in pets for DPS suddenly started to wonder what an all in pet tamer could look like, using Daedric Prey to subclass into Grave Lord and Animal Companions for Bear, Skele Archer, and Blastbones.
Fast forward to PTS, they completely gut Daerdic Prey to only work on Daedric Pets which not only killed the potential build diversity, it basically made the entire skill line lack any niche focus along with the nerfs to Ward and Magicka scaling. Hell, even with a 2 pet sorc build, you're better off replacing Fury, Frags, and Prey with Merc Focus, Surprise Attack, and Killers Blade. Prey has become useless for its intent as well as subclassing and a pet tamer build like I mentioned is so far behind, it's just role play at that point.
So no, I don't think a skill line needs to be 100% a role, but it certainly should lean in a direction, between 80-65 vs 20-35 split. Since damage dealing is so open ended vs tanking/healing, the smaller part of those ratio's need to fill niches that require combinations with other skill lines to make them really competitive to avoid the skill lines being overpowered. Like the 2 examples above, if Daedric Prey buffed all pets, you wouldn't see every damage dealer take the line like how we see Herald, Aedric, and Assassination because they would need to lean into pets to make it shine... or frost damage..
As it stands, Daedric Summoning and Dark Magic are good at nothing, so they do nothing, they get used by no one. They can either shift some skills around to make the roles more obvious and hope that a healer taking Dark Magic for some reason engages with Crystal Frag... or they can give us a reason to select these mixed lines.
In Sorc's case, I think moving Crystal Frag and Minor Prophecy out is a no brainer. Trying to make 3 damage skill lines work will never happen, even if they aim for the niche scenario's I mentioned, there is just way too much work to do there because there is only 1 damage skill. It's not feasible. 2 lines with one being a pet dd + tanking focus and no pet dd + utility focus makes much more sense to me. Dark Magic is this odd man out.