SaffronCitrusflower wrote: »[snip]
[Any news on this please @zos_kevin
I’ve had no acknowledgment of my ticket let alone I don’t know how long this ban is for?
I’m happy to change the name to something else but if I’ m banned for an unspecified time I can’t do that?
What was the name?
Ressurectile dysfunction
Which I didn’t think was too bad…. But their AI obviously does
Why exactly is there an entire thread dedicated to buffing what are already the strongest offensive & sustain skill lines in the game?
Dark Magic on the other hand is extremely underrated for sustain and on a meta sorcblade Crystal Frags very often outperform Merciless Resolve in damage done, while also offering cost reductions & Blood Magic heals. This is due to the buff the skill received in previous patch where it can now proc while on the back bar as well, resulting a lot more frequency in which you can cast it.
The real strength of this skill line however lies in the sustain aspect of it. It is absolutely wild to call Dark Exchange a bad ability because it "has a cast time" when the same ability also:
- Provides a burst heal (8/10k Base Tooltip+Blood Magic passive 3-4k~).
- 3600 Stamina (20 seconds of Warden Netch or 15 seconds of Templar Rune instantly)+additional 240/second for 10 seconds or 4500 Magicka instantly (26 seconds of Warden Netch or 18 seconds of Templar rune instantly)+additional 150/second for 20 seconds.
- Minor Berserk (+Minor Force currently)
There's a whole lot of other nonsense here
Other than that, sorcerer skill lines are more than fine and all of them see use in PvP (yes, even Daedric Summoning).
SaffronCitrusflower wrote: »Why don't people who want features like this just play single player games? There are hundreds to thousands of single player questing games out there to choose from.