When you enter a PVP zone, expect PVP.
It's of my unprofessional opinion that the Crown Store cosmetics have begun to reach critical levels of immersion breakage.
I ran into a dancing Molag Bal, in the middle of town.
darkriketz wrote: »It's of my unprofessional opinion that the Crown Store cosmetics have begun to reach critical levels of immersion breakage.
I ran into a dancing Molag Bal, in the middle of town.
How many "members of the Great Houses of Morrowind" have I seen while playing ? Telvanni, Hlaalu and Redoran shouldn't be allowed names for played characters.
Why on earth not? They're perfectly cromulent names for in-world characters to have. Why would it be unreasonable for some little-known, never-going-to-inherit minor scion of House Telvanni to go off and seek their fortune as an adventurer? If you go to that level of nitpickingness it's entirely immersion-breaking to see hundreds or thousands of other (player) characters running around all of whom have also defeated Molag Bal in exactly the same way as you. Fortunately TES has the ultimate lore-preserving feature that it's all explicitly part of the creator's dream, so you can retcon this and literally everything else as you're inside a big dragonbreak where any and all versions of reality all coincide and interact, so when you see this *other* version of The Hero, it's just another version of you inside the creator's dream. Which, I suppose, it actually is...
Urzigurumash wrote: »Urzigurumash wrote: »Avran_Sylt wrote: »Urzigurumash wrote: »Let me repaste my most important point:
The different armor weights ought to be able to achieve a comparable level of overall defense and overall offense, through different means and at different resource costs.
Edit: also the Armor passives were revised more recently, remember when they added the Armor Penalties?
What do you mean by "different resource costs"? Then the one with the smallest resource cost with comparable damage comes out on top.
Med and Light have the Regen and Skill Cost modifiers, Windwalker and Evocation, Heavy has Constitution and Rejuvenation. Importantly, much like DK's passives Combustion and Battle Roar, Heavy's sustain only functions while in combat, whereas Medium and Light's function at all times, in fact they are stronger OUT of combat. This helps promote the Facetank vs Kite playstyle we would expect in Warrior vs Thief.
@PureeEvil Can you explain what you meant when you said Medium and Light's damage bonus doesnt work as well after 5k WD? How does Lights Pen and Crit Chance lose effectiveness with more WD after 5k?
I don't remember exactly at what value the increase in weapon power starts to give a smaller increase after 4000 or 5000. But yes, at some point, the increase in damage from weapon power becomes not 2.5% per 100 weapon power for example, but 1.5%.
So if I have 1000 WD and I add 500, I increased my WD by 50%. If I add an additional 500, I've increased it by only 33%. 500 after that, it's 25%. You mean like that?
I have done my crafting dailies on 20 toons per day over the last two weeks and only had one provisioning writ drop. I have received many master writs from the other crafting dailies. So why are the drop rates on provisioning master writs so low (or at least appear to be so low)?