Thats just wrong right there, sorry. When my wife and I try to queue for group BGs we always end up waiting 30 minutes then when the queue pops someone on either side drops out which makes every single remaining player wait for the instance to close. This never happened before the Battlegrounds Overhaul. EDIT: My MMR is not high. I may do 1-3 Battleground matches a week.Avran_Sylt wrote: »CameraBeardThePirate wrote: »Avran_Sylt wrote: »It's not ridiculous. They're dense. It's like a Challenger LoL player moaning about queue times. Yeah, it's because you make the experience worse for anyone you queue with not matched to your skill/build.Avran_Sylt wrote: »You know what I just read? A thread where people were tagging the Devs in the comments and they actually answered. Shocking. I am Shocked. They do exist! For some players. Not us. But somewhere out there, beyond the setting sun, a Dev is living their best life, riding their unicorn on a lonely beach, composing a response to put some lucky players concerns to rest. Not ours. But someone's! Be encouraged!
This thread (since the last one was closed?) is the continual bumping of the thread by a player that doesn't realize there's still MMR in 8v8 and who seems absolutely adamant to not try grouping/soloqueuing into 4v4/8v8 group comp to find a "challenge".
Didn't you think that was funny? I thought it was funny. Gently poking fun at the ridiculousness of the situation is not "bumping" its pointing out that not all players concerns are treated equally in that some topics are worthy of Developer engagement and others are, apparently, not. Just as some people have a sense of humor and others, apparently, dont.
And I'm aware there's MMR in 8v8, it tells you so several times per match when players desert the Battleground because of the awful, horrible no good very bad balance. That was also funny. In case you missed it. I dont know how 4v4 is on your platform but on PS its so hit or miss as to be almost unplayable. At least in 8v8 you get some close matches, in 4v4 its a one sided massacre 99% of the time. So ill pass.
At this point I dont think anybody really thinks these Battleground threads will make any difference, what's done is done, make the best of it. But you never know, its not hurting anything to keep the conversation going and the whole point of a forum is to exchange ideas and provide feedback. So if its okay with you, we'll continue to lament the loss of an aspect of the game we enjoyed, that we paid for that we would like back. If its okay with you, that is.
Blaming a player for problems caused by a bad matchmaking system and a dying PvP population is certainly a choice.
If it was good matchmaking you'd probably have even longer queues, or at the very least would need to coordinate with similarly skilled people at the same time to fill up both teams at the same time before your MMR search range increased.
The problem is it's matching you with those folks in the first place because you've been in queue for too long because no one else as skilled as you is queueing up right now. That's a player population problem, not a matchmaking system problem.
I am blaming them for conflating the switch from 4v4v4 being the cause for their long queues, not understanding it's their skill level boosting them to an MMR range with few players. The reason they're getting long queues and lopsided matches is because they're getting pity matches instead of indefinitely waiting in queue.
YandereGirlfriend wrote: »After seeing how rarely Warden skill lines are used by damage dealers in PvE again, I wanted to include Green Balance in this feedback as well. I think it would be cool if that skill line would get some plant-themed damaging abilities in a future update.
Since many of its morphs have similar effects at the moment, perhaps a few could be condensed - making room for a couple of DPS-focused morphs?
Pros
- It would be a small buff for pure Warden DDs, since they have one useless skill line at the moment.
- It would open up more build options, which would be great in my book.
- ESO doesn't really have plant-themed offensive abilities yet, which is a pity for those that want to use the subclassing system to create some sort of Druid DD.
Some ideas for abilities and passives
The ideas below are meant to better illustrate my point; I don’t actually expect the developers to implement them, of course.
Soothing Spores -> Venomous SporesCorrupting Pollen
- Seed a large area of mushrooms in front of you, dealing 2342 Poison Damage. Deals 15% more damage to enemies that are within 6 meters of you.
- The cost of this morph and Enchanted Growth could be determined by the highest max resource so that those rare Stamina healers still have a Green Balance healing ability.
Leeching vines
- Summon a field of flowers at the target location, dealing 4150 Poison Damage over 10 seconds to enemies inside. Enemies are afflicted with Major Defile and Minor Cowardice for 4.1 seconds each tick, reducing their healing received and damage shield strength by 12% and their Weapon and Spell Damage by 215. An ally within the field can activate the Harvest synergy, healing for 3372 Health over 5 seconds.
Lotus Blossom
- Grow vines to entwine your foe for 20 seconds, dealing 4785 Poison Damage over 20 seconds and immobilizing them for 3 seconds. You heal for 100% of the damage done with this ability.
Bursting Vines
- Embrace the lotus blessing, causing your Light Attacks to deal an additional 315 Poison Damage and your fully-charged Heavy Attacks to deal an additional 945 Poison Damage for 20 seconds. While slotted on either bar, you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by 2629.
Ultimate: Healing Thicket -> Poisonous Thicket
- Launch a vine to swing yourself to your foe, instantly dealing 1603 Poison Damage to them and enemies within 6 meters. Enemies hit take an additional 2050 Poison Damage over 5 seconds. An ally near the vines can activate the Burst synergy, dealing 2812 Poison Damage to all effected enemies.
Passives:
- Swell a forest at the target location, instantly dealing 3838 Poison Damage and applying the Poisoned status effect to enemies within 6 meters. The forest continues to deal 928 Poison Damage in the area every 1 second for 6 seconds and snares enemies by 50% for 3 seconds each tick.
- Accelerated Growth: Increases the chance to apply the Poisoned status effect by 75%. When you heal yourself or an ally under 40% Health with a Green Balance ability you gain Major Mending, increasing your healing done by 16% for 4 seconds.
- Nature's Gift: When you heal an ally or deal damage with a Green Balance ability, you gain 200 Magicka or 200 Stamina, whichever resource pool is lower. This effect can occur once every 1 second.
- Emerald Moss: Increases your healing done with Green Balance abilities by 5% and damage done against enemies inflicted with a Poison effect by 3% for each Green Balance ability slotted.
LOVE this!
Only thematic element is an additional Bleed ability since the thorns -> Bleed angle is too logical to not do.
shalalaA7X wrote: »Yeah, we have a post and article up for it. https://forums.elderscrollsonline.com/en/discussion/681561/official-discussion-thread-for-experience-the-world-of-eso-for-free-during-quakecon-2025
That is a free play not free eso plus trial that the thread title mentioned. @ZOS_Kevin
Anyone remember this?
Personally the dancer personality where people wiggle non stop is kind of odd...like what is wrong with them.