Thats just wrong right there, sorry. When my wife and I try to queue for group BGs we always end up waiting 30 minutes then when the queue pops someone on either side drops out which makes every single remaining player wait for the instance to close. This never happened before the Battlegrounds Overhaul. EDIT: My MMR is not high. I may do 1-3 Battleground matches a week.Avran_Sylt wrote: »CameraBeardThePirate wrote: »Avran_Sylt wrote: »It's not ridiculous. They're dense. It's like a Challenger LoL player moaning about queue times. Yeah, it's because you make the experience worse for anyone you queue with not matched to your skill/build.Avran_Sylt wrote: »You know what I just read? A thread where people were tagging the Devs in the comments and they actually answered. Shocking. I am Shocked. They do exist! For some players. Not us. But somewhere out there, beyond the setting sun, a Dev is living their best life, riding their unicorn on a lonely beach, composing a response to put some lucky players concerns to rest. Not ours. But someone's! Be encouraged!
This thread (since the last one was closed?) is the continual bumping of the thread by a player that doesn't realize there's still MMR in 8v8 and who seems absolutely adamant to not try grouping/soloqueuing into 4v4/8v8 group comp to find a "challenge".
Didn't you think that was funny? I thought it was funny. Gently poking fun at the ridiculousness of the situation is not "bumping" its pointing out that not all players concerns are treated equally in that some topics are worthy of Developer engagement and others are, apparently, not. Just as some people have a sense of humor and others, apparently, dont.
And I'm aware there's MMR in 8v8, it tells you so several times per match when players desert the Battleground because of the awful, horrible no good very bad balance. That was also funny. In case you missed it. I dont know how 4v4 is on your platform but on PS its so hit or miss as to be almost unplayable. At least in 8v8 you get some close matches, in 4v4 its a one sided massacre 99% of the time. So ill pass.
At this point I dont think anybody really thinks these Battleground threads will make any difference, what's done is done, make the best of it. But you never know, its not hurting anything to keep the conversation going and the whole point of a forum is to exchange ideas and provide feedback. So if its okay with you, we'll continue to lament the loss of an aspect of the game we enjoyed, that we paid for that we would like back. If its okay with you, that is.
Blaming a player for problems caused by a bad matchmaking system and a dying PvP population is certainly a choice.
If it was good matchmaking you'd probably have even longer queues, or at the very least would need to coordinate with similarly skilled people at the same time to fill up both teams at the same time before your MMR search range increased.
The problem is it's matching you with those folks in the first place because you've been in queue for too long because no one else as skilled as you is queueing up right now. That's a player population problem, not a matchmaking system problem.
I am blaming them for conflating the switch from 4v4v4 being the cause for their long queues, not understanding it's their skill level boosting them to an MMR range with few players. The reason they're getting long queues and lopsided matches is because they're getting pity matches instead of indefinitely waiting in queue.