I've actually been ok with this but probably biased as I like the event anyway. In the past though it's been a nightmare lagfest and I can hardly believe I'm saying it but there's been a lot less lag? I've not often noticed it that much and have generally enjoyed playing in recent days.
I've been in a queue to get in several times now over the last few nights where it's taken around an hour or longer to get in so I don't think low pop has been a huge issue either.
While waiting recently I was trying to work out how they could make the queue go down faster too and I came up with : when your alliance is pop locked and there's queues, there's a button that pops up in a menu offering you 20k if you leave pvp so someone else can get in. I thought that could be interesting if they tried it but realised that could break things and make it way worse as people join just to leave for 20k, so there'd have to be restrictions. Maybe one of more of : you have to have played regularly over the last month, need at least 500k alliance points, can only do it once a week or something too. It probably sounds stupid but if it'd help queues go down a bit faster I'd be fine with it.
Had a funny moment yesterday, I was in IC doing my ticket quest and turned and saw an opposing alliance guy beside me. Out of instinct, I started combat but then stopped. Both of us just stood there for a moment and I think we both realized we were just questing. So we went on about our business, leaving each other alone. Glad my first shot didn't instigate a bloodbath! LOL
I assume some PVP'er is going to kill me if I am silly enough to go into IC during a PVP event. I did most of my questing before the event on all three accounts and just go down and hand the quest in each day. I did heaps of Cyrodill board quests before the event, just in case my faction owned nothing, but I do not mind taking part in stuff in Cyrodiil, it is more fun than constantly being killed in Imperial City.
I had a nice peaceful event this year and even with the extension should not have to worry about being massacred!
So, in a game open to the general public, some people are toxic. And guess what - they can be found participating in all aspects of the game. I've encountered them in dungeons and trials, at spellscar, in a public dungeon, in pvp... I've even encountered toxic players in the housing community. It's really not mind blowing news. With a large enough sample size, one will encounter such people anywhere and everywhere.
Making it into this fake "us vs. them" thing based on the parts of the game we prefer, as some always do, is ridiculous... and imo little more than a way to absolve ourselves of examining our own behavior and that of the communities we're part of.
I had a thought the other day, which doesn't happen often. I was talking with an IRL friend about how to get more people involved long term in PvP. I think one of the ideas we talked about is worth getting some feedback on here. Here's my stupid idea: hire or assign one employee to each of the three factions. Whichever faction wins the GH campaign each month the corresponding employee gets something like a $100 bonus.
Honestly, I think playing alongside (or against) any/all of you guys over there would be awesome. Imagine how cool it would be (assuming the server could survive) if devs, running alongside us, could drop a million AP that they've earned and summon a dragon in the middle of a fight. Or, turn into one of the giant wolfs from Stone Garden.
Anyways, there's my stupid idea. I'm curious to see what you all think of it.